Space Carriers!!!

Dark Avatar II looks really good and I like a lot of the advancements made.

however...PLEASE PLEASE PLEASE, in the true sequel or the next expansion..add Space Carriers as capital ships to carry/protect/repair smaller fighters!

In GalCiv II there was not much point in using fighters in most modes of the game. I know some people like to argue this, but you're wrong   . Most players of the game quickly discover it's extremely difficult/borderline pointless trying to run an effective military based around smaller ships, particularly on the advanced difficulties...which is frustrating because starfighters are one of the cooler aspects of the whole space sci-fi genre. They should be a very viable military strategy in what is the best galactic conquest space sci-fi game out there!

Even with Capital ships costing more logistics and taking longer to build in Dark Avatar, it's still basically going to come down to who can build the largest fleet of biggest ships the fastest.

By adding Space Carriers, you could make it so that fleets made primarily of Space Carriers would be able to overwhelm EQUAL logistic fleets made primarily of large capital ships. It would become a viable strategy for countering capital-ship-stacking superiority fleets.

For example: a fleet of four large Space Carriers would have a tactical edge over an equal logistics fleet of four large battleships by having a logistical bonus. How? By making the fighters housed on the carriers NOT count towards the logistics total of the fleet! Then you just carefully design how good the logistics bonus would be by limiting the number of fighters each carrier can carry (which when designing your ship is based on the number of "hangar" modules the carrier has). The number of fighters then presents a tactical edge based on the NUMBER of small targets presented to the small number of larger, more powerful capital ships.

In turn, fleets made primarily of Space Carriers would be vulnerable to fleets with more balanced arrays of ships that are better able to deal with large numbers of small fighters. Ie the same fleet of four large space carriers that has a good tactical bonus over the fleet of four large battleships due to overwhelming number of fighters presented, would fall to a fleet of two large battleships and five medium corvettes that are better able to deal with the larger number of small targets.

You could toy with other interesting bonuses as well. Carriers could be able to repair fighters faster than normal, making them good choices for deep assaults in enemy territory where they can recover from damage quicker.

There's so much you could do with it and most of it would slide in pretty easily to the current combat system!


11,575 views 11 replies
Reply #1 Top

I know some people like to argue this, but you're wrong
Quote button not working   

Awaiting Major Backlash   
Reply #2 Top
Hi!
Space Carriers!!!

Here we go again...

BR, Iztok
Reply #3 Top
I know some people like to argue this, but you're wrong


Very compelling.

Most players of the game quickly discover it's extremely difficult/borderline pointless trying to run an effective military based around smaller ships


What is your source for this claim?

By adding Space Carriers, you could make it so that fleets made primarily of Space Carriers would be able to overwhelm EQUAL logistic fleets made primarily of large capital ships. It would become a viable strategy for countering capital-ship-stacking superiority fleets.


This would just lead to carrier stacking, and it would have the same result.

Don't get me wrong, I like carriers. I just don't think they would work given the current combat system. Hopefully they will be there for GalCiv 3, but since that is years away, I'm not holding my breath.
Reply #4 Top
*withhold's stupid angry comment about searching before posting*

Space Carriers? Nice change of pace =p
Reply #5 Top
Most players of the game quickly discover it's extremely difficult/borderline pointless trying to run an effective military based around smaller ships, particularly on the advanced difficulties...


Small ships are useless? What have you been smoking? Seriously!

Have you actually tried using military starbases? With the right modules installed, they provide a terrifying bonus to the attack of all combat ships within its area of effect. This effect is most noticable when using large fleets of tiny hulled ships, since each ship gets the bonus, and they can exist in large fleets. Plus they're cheap and quick to build.

Lets see: space weapons, laser I, Rail guns I, missle weapon theory, starship defenses. Those techs are cheap to research, and they will, together, provide any attack ship with +2 laser, + 1 mass driver, + 1 missle, and a + 1 bonus to all defense types. Remember, a ship must have weapons to get the attack benefit, and defenses if it is to benefit from defense bonuses.
Reply #6 Top
All I have to say is... MUAHAHAHAHAHAHAHAHAAAAAAAAA!!!!
Reply #7 Top
lmao, another expansion and another round of threads about not carriers.... but SPACE carriers! yay.

To anwser your post, stardock is not making carriers in thsi game and thats final!
Reply #8 Top
Asclepius12:

Yes I am in favor of carriers being brought in to the game. I want my Galactica. This would make an already excellent game that much better.   
Reply #9 Top
I would like to see carriers implemented simply as mobile starbases with the same kind of ship assist modules that you can stick on a military starbase, just with a smaller radius.
Reply #11 Top
Please redirect all carrier discussion to the official thread (linked by vogar), thanks.