Population, Economics, Taxes, Planet Quality, and Morale

Does this sound right? Or am I off base?

Planetary quality, population (inverse), tax rate (inverse), and your morale skill directly determines planetary morale.
+ The more space you have, the happier you are. - Documented
+ The less you pay in taxes, the happier you are. - Documented

Planetary quality, population, tax rate, and your economy skill directly determines planetary income.
+ Class 20 planets gain more income per capita than Class 19's. - Verified
+ When the population reaches certain threshold values, the planetary income increases. - Verified
+ Adjusting the tax rate adjusts these threshold values. - UNVERIFIED
+ As your economy skill increases, you gain more income per capita. - UNVERIFIED

A planet's morale and your population growth skiill sets the base population growthrate.
+ From 100% to 98%, a planet grows at a rate of 6%. This value decreases slightly over time. - Verified
+ From 98% to 50%, a planet grows at at a rate of 3%. This value decreases slightly over time. - Verified
+ Below 50%, the planet's growth is negligable. - Verified
+ The population growth skill modifies the base population growthrate. - Verified
??? At 20% morale, the planet could revolt?
??? There's a maximum planetary population?

- Nobody
922 views 5 replies
Reply #1 Top
I can address your last two points. The answer is yes to both of them. The Max. Pop value is decreed by the planet quality level.
Reply #2 Top
"+ Adjusting the tax rate adjusts these threshold values. - UNVERIFIED"

Adjusting tax rate doesn't adjust any threshhold values I know of. Perhaps I don't understand what you are trying to say here.

"A planet's morale and your population growth skill sets the base population growthrate."

The population growth of a planet is controlled by that planet's class and morale and the population growth bonuses you have gained (from your initial population growth bonus settings, population growth trade goods, and population growth techs researched (I thought there were population growth space anomalies, but I can't find them)).

Planet morale affects planet growth on a sliding scale from a morale of 100% (your 6% growth may be correct, I have not checked it) to 50%. It also causes a population reduction if your morale is below 40%.

A planet can, theoretically, revolt if your morale is below 30%. The red frown face is your warning that a planet is at risk of revolt.



~SDC~
Reply #3 Top
About thresholds...

Create a game and look at Earth. A PQ19 version of Earth starts off with a 12 bc income. A PQ20 version of Earth starts off with a 13 bc income. Both versions of Earth increase by 1 bc (13/14 bc) when the population reaches a given amount. Both versions increase by 1 bc again after another population threshold has been reached.

My statement asserted that if you increase the tax rate, you decrease the treshold value at which the planetary income increases by 1 bc.

About growth and morale...

Planet growth occurs in teirs. Earth starts at 6% growth, but drops to 3% below a morale of 98%. (Note: I haven't tweaked taxes yet to see the effect.)

BTW: Thanks for the 40% population dropoff info! I hadn't researched that yet.

- Nobody
Reply #5 Top
Uh...Which one? :P

- Nobody