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Sins BETA Expectations!

Sins BETA Expectations!

Our betas are not demos

For those of you who have been through a Stardock-run game beta program, welcome back. You know what you're in for so most of this will be just like what you've heard from us before.

But for those of you who haven't ever gone through a Stardock game beta, this post is designed to get your expectations ready.

Sins of a Solar Empire Beta 1 Objectives:

The goal of beta 1 is for us to test out the game engine. How well does it run on a wide range of PCs? How is the perfomance? How is compatibility?

There has been much discussion on galciv2.com by players who note that our games usually require few "patches" to fix major bugs. This is why. We release publicly the games during early beta to nail down these issues long before it hits the shelves. 

These days, many "beta" programs are little more than late-term demos designed with marketing in mind as well as nailing down final balancing issues.  That's not what this beta is for.

There will be at least 3 major beta releases. Possibly 4 depending on how well public feedback is.

There are no NDAs involved. If you don't like what we're doing, tell us.  We do not require NDAs precisely because we don't want you to feel any constraints on giving feedback. 

Most of you have no doubt played games where you later hear the beta testers didn't think the game was ready for release but they were stuck under NDA.  I've never seen an example where the beta testers were wrong.

Beta 1 specifics

In beta 1, it's a single player game. The multiplayer functionality has been disabled. The reason for this is because many game mechanics "work fine" when you're playing against another human on-line. People will work around problematic design decisions. But in the real world, the single player experience has to be good and so we want players to be able to tell us what issues they run into.

Beta 1 only has one of the 3 factions in it. The other two are currently disabled. They'll come in later when we've sorted out things with engine compatibility, performance, etc.

Setting Expectations

Those who were in any of the GalCiv betas know that the early betas for these games aren't very fun. I don't expect Sins to be any different. Think of your favorite PC RTS of all time. Starcraft, Total Annihiation, etc.  Imagine if in Starcraft you ran out of crystals very quickly. Imagine if in TA if the commander didn't have a Dgun how "rushing" might have gone.  It only takes a few little tweaks to turn a classic game into disaster.

That doesn't mean we don't want to get your feedback on game mechanics, but what we mostly need to find out from you for beta 1 is how well the game runs on your computer and how stable it is for you.

If you'd like to see our Galactic Civilizations II beta schedule to see how that went click below:

https://forums.galciv2.com/?forumid=162&aid=64347

Here is what was posted about beta 1 and 2 of Galactic Civilizations II:

March: Beta 1
Goal: Compatibility and performance.  How well does the new 3D engine work? Does it blow up on people? What hardare issues will people have?
Feedback we need: If it doesn't run on your computer or has some problem, we need to know your hardware specifications, what OS you're running, etc.
Feedback we DON'T need: Spelling errors, complaints about missing features, "suggestions" on UI, complaints about game balancing or "that it's not fun" (beta 1 won't be fun, we'll make it our business to ensure it's not fun in order to keep focus on the compatibility and performance

May: Beta 2
Goal: Performance/Compatibility still. But now with the focus moving towards user interface design. Is the UI looking okay? Is it intuitive? Are the basic game mechanics easy to figure out? Can you play the game without needing a manual (the game will have a manual but a well designed game shouldn't need much of one)
Feedback we need: Suggestions/complaints on UI. Crashing issues. Performance and compatibility.
Feedback we DON'T need: Spelling errors, complaints about missing features, , complaints about game balancing or "that it's not fun" (beta 2 should be playable but it won't be balanced yet). "First off, you spelled 'manufacturing' as 'manufaturing'. Secondly, I can't believe that a capital ship only takes 4 months to build but a fighter take 3 months. Hello? Why bother with a fighter?"

71,331 views 65 replies
Reply #26 Top
Not sure that a poll would be necessary for that...

If they see a lot of then they know something is bad.

But if they see a lot of then they know it's good.
Reply #27 Top
What if I am unable to post anything but due to rampant fanboyism?
Reply #28 Top
The we'll all have seizures from those little smileys go up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down and up and down....

>seizure<
Reply #29 Top
But we'll probably set up one thread for technical feedback and another for gameplay feedback.

hey... I saw you shredding all of those gameplay feedback posts, you can't hide it from me!

>gets whacked by SD mafians<

*wakes up* huh... where am I? where is my camera? #()*@$(@#&$ it!
Reply #30 Top
Good post. I have only fully participated in a couple of betas in the past. They were more geared toward a marketing idea than technical/gameplay issue. This saved a bit of work for SD guys and others from yelling at me about what I should/should not be posting. As far as it not being very fun.... I think the excitement about a new game and helping to make it more stable and fun for others will help me feel good about playing it. If it doesnt I will blame it on schematicsninja! JK :0




Reply #31 Top

But we'll probably set up one thread for technical feedback and another for gameplay feedback.

hey... I saw you shredding all of those gameplay feedback posts, you can't hide it from me!

>gets whacked by SD mafians<

*wakes up* huh... where am I? where is my camera? #()*@$(@#&$ it!


and where are your pants? *goes blind seeing Schem naked*
Reply #32 Top
*RASIES HAND*
Q: Are we going to have access to the tools for creating maps/backgrounds/changing in-game music (xspecially multiplayer)/and other things that wont cause a "sync error" when playing against others (multiplayer format)??   
I am a BIG Homeworld 1 fan and have learned to Moddify maps and add music amongst other things (see: poor.sobanforce.com) - I'm not talking bout MODS im talkin TOOLS!!!!
  
Reply #33 Top
Probably not in the beta, but later on maybe.
Reply #35 Top

Not long now....hehehehe......

Soon the beta will be ours!


YES!!!!


Reply #37 Top
In beta 1 , can we have a frame rate counter so we can see how well our PCs perform.

Also maybe a benchmarking system would be helpful.

Q: for beta1 , will there be successive beta1 patches.
Reply #38 Top

Q: Are we going to have access to the tools for creating maps/backgrounds/changing in-game music (xspecially multiplayer)/and other things that wont cause a "sync error" when playing against others (multiplayer format)??
I am a BIG Homeworld 1 fan and have learned to Moddify maps and add music amongst other things (see: poor.sobanforce.com) - I'm not talking bout MODS im talkin TOOLS!!!!

Not in the beta, but Blair's said that Ironclad hopes to release tools at some point, probably near or sometime after release.

Reply #39 Top

In beta 1 , can we have a frame rate counter so we can see how well our PCs perform.

Also maybe a benchmarking system would be helpful.

Q: for beta1 , will there be successive beta1 patches.

I suggest downloading and using FRAPS as a 3rd party measurement tool for FPS.

There may be some updates during Beta 1; if so, SDC will update your version.

Reply #40 Top
Thanks for the suggestion, Yarlen
Reply #41 Top
Hmm... its getting close to Monday... I think I might be getting sick
Reply #42 Top
Remember that the graphics wont be at full in this version so your comp may proform better than when the full version comes out.

Or, on the flip side the graphics engine might not be fully optamized and efficient yet so it may preform slower.
Reply #43 Top

Most of you have no doubt played games where you later hear the beta testers didn't think the game was ready for release but they were stuck under NDA. I've never seen an example where the beta testers were wrong.

I love you.


--LordPixie
Reply #44 Top
How much time is left to pre-order to enter into the beta.
Reply #45 Top
from the 27th add about a week
Reply #46 Top

How much time is left to pre-order to enter into the beta.


About 5 more minutes...... oh wait, you missed it......



I think Multianna is right...
Reply #47 Top
Hm.. two weeks.

Maybe I could sell myself to science.....
Reply #48 Top
Don't you have to be dead to do that? Seems to me that your beta participation might be limited by such a condition.
Reply #49 Top
you can sell part of your liver! or your kidney.

just be careful with the resulting infection.
Reply #50 Top
Umm. Just a question. What time beta 1 is released? Cause my computers clock is 17:49. That do I need to inform my teacher that on wednesday I have something more important than school. Hmm, it isn't excatly school. But i get 8€ in day by going there.