How Approval Bonus Tiles Work

Learn something new every day

So I've been playing this game for about 8 months now and I thought I knew pretty much how most things worked. Anyway, I'm in the middle of my standard gigantic abundant all type game and I suddenly realized how approval bonus tiles work. The note implies that these tiles give a 100% bonus to any approval building built on that tile.

In the case of manufacturing (or research) bonuses this means that if you put a 16 MP Industrial Sector on a 300% manufacturing bonus tile you get 64 MP's of total production. This is the 16 RP's for the IS itself plus 300% of the 16 RP IS for the bonus. If there's only a factory you'd get a total of 32 MP's (8+3*8).

However, in the case of the 100% approval bonus tile the bonus isn't 100% times the approval bonus of the building, it's the approval bonus of the building plus another 100%. So a Virtual Reality Center on a 100% approval bonus tile is 140% (40+100) and not 80% (40+1*40). If an Entertainment Network with its measly 5% bonus is built on a 100% approval the actual morale bonus is 105% *not* the 10% that I had assumed. That's a big difference.

Now don't get too excited by this because all of these morale bonuses still get multiplied by the base morale of the population (40% at 20B, 20% at 25B), but this means the 'real' approval benefit at a pop of 20B of a 5% Entertainment Network on a 100% approval tile is actually 42% (1.05*0.4) versus the 'real' approval benefit of a 40% VRC at a 20B pop which is actually 16% (0.4*0.4).

Looking at Influence bonuses it turns out they work the same way. Putting a Stock Market with its 5% influence bonus on a 100% influence bonus tile gives an actual 105% influence bonus versus the 15% of an Embassy.

Finally, although I've known this for awhile and I'm sure most people do realize this, the bonus of an Economic Capital isn't anything like the bonus of a Research Capital or Manufacturing Capital. The Research and Manufacturing Capitals multiply the output of all the research or manufacturing buildings on the planet. The Economic Capital doesn't multiply the income of a planet full of Stock Markets. It's just the same as two Stock Markets on a single tile, really no big deal.


5,972 views 6 replies
Reply #1 Top
Wow, thanks for the clarification.

I find the Econ Capital to be quite important in the early/mid game, when you don't yet have anything approaching the power of Stock Markets. Plus, it doesn't take long to build and only takes 1 tile.
Reply #2 Top
Mumble... there was something you didn't know about the game... wow... i'm all jibbered up, and my world's been turned a-tizzy.

..deep breaths, nik, deep breaths
Reply #3 Top
find the Econ Capital to be quite important in the early/mid game, when you don't yet have anything approaching the power of Stock Markets. Plus, it doesn't take long to build and only takes 1 tile.

I agree that Econ Cap is important. It's goes great on your home planet long before you've researched Stock Markets. It also requires zero maintenance. In some sense it's good that it doesn't multiply a planet full of Stock Markets because otherwise you'd be tempted to hold off on building it until you find that perfect PQ32 to put it on.

I go by the theory that growth in this game is exponential. This is very common in resource allocation games. The more resources you have, the faster you grow. You generally start out in a resource hole that takes quite awhile to get out of. In this case an early medicore benefit far outweighs a much larger but later benefit. I always build both my manu cap and econ cap on my home planet. I usually build my manu cap within the first 10 turns. It takes a bit longer to research Trade, but I usually have this within the first 6 months. Both the manu cap and the econ cap are a tremendous benefit to your colony rush. With these on your home planet it's no real difficulty to produce a colony ship every other turn and support founding a new colony every other turn for at least a year and a half to two years before your initial 5000 bc runs out, at least if you're careful to never rush buy anything.
Reply #4 Top
Mumble... there was something you didn't know about the game... wow..

Aside from the facetiousness,   there's actually lot's about this game that I'm sure I don't know. Every game I've played has been different. For example in my current game it's the first time that I've ever played with tech trading on and with minors enabled. Clearly it's hard to know everything about something you've never done before.

Interestingly enough I never bothered with minors because I considered them a distraction, but it turns out I tend to like the little guys, particularly the cute little squirrel ones. Of course, they probably have fleas.

I've avoided tech trading because I felt I would get taken advantage of by the AI but it turns out very easy to get all the tech you want and hardly research anything (I'm still playing v1.4 BTW, I've heard DA tech trading is impossible). Anyway, next game I'll go back to disabling tech trading but I'll probably keep the minors. Also, my next game will be on DA so I'll probably have to learn everything all over again, but that's what makes it interesting. Perhaps you could give me some advice for DA.   
Reply #5 Top
Actually, it turns out I was drawn offsides. The behavior I described above is based on looking at the 'Summary' screen where it actually shows the bonus totals incorrectly.

If you go to the 'Details' screen it will indeed show the bonuses correctly and they do in fact work as you would intuitively expect, that a 100% approval bonus does double the morale bonus of the building on the tile.

I checked this with two planets of identical PQ and population. One had two VRC's and the other had one VRC on a 100% approval tile. The 'Summary' screen showed the morale bonus of the 1st to be 85% (two 40% VRC's plus 5% from the initial colony) and the 2nd to be 145% (one 40% VRC plus 100% approval tile plus 5% initial colony). However, on both planets the 'Details' screen showed an 85% morale bonus and the approval rate of both planets was an identical 78%.

Sorry for any confusion this caused.
Reply #6 Top
versus the 'real' approval benefit of a 40% VRC at a 20B pop which is actually 16% (0.4*0.4).

Gosh,