I think one event needs tweaking
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Stardock Forums
I've had one event pop up multiple times, and it's one of the few events I've had pop up that I don't almost always take as good.
You've encountered a strange alien ship in orbit around the planet, do you:
1) leave them alone
2) Contact them, ask them about the ship (minor ship bonus)
3) Take the ship by force (major ship bonus.
The problem with this is that ethically, I don't see any significant difference between 1 and 2. In 2, you're just being neighborly. I think instead that the event should be
You've encountered a strange alien ship in orbit around a planet. First contact resulted in a request to for us to leave them alone, contact with the outside world is forbidden. Do you:
1) Respect their wishes and pretend they don't exist
2) Spy on them and their ship (minor ship bonus)
3) Take the ship by force (major ship bonus)
Ooh, there's a nasty idea if someone ever decides that the evil path is too easy/strong. Throw in duplicate events that look exactly like known events, but with a booby-trapped evil choice. In this case, say the soldiers fail to take the ship before it self-destructs, meaning the player is stuck with an evil choice and no reward for it. Mind you, I don't think that they're out of balance yet (in what cases I've seen so far), but I'm still early on.
Also, don't you think that a -36% morale penalty is a little severe? I could not, in good concious, relegate half a billion people to life on a class 15 planet when they'd start off with that heavy of a morale penalty. I've also had times that I've landed a new class 15 colony, and had an immediate event where the good choice was to reduce the planetary quality by 20-some odd percent. Now, I generally don't mind taking the hit, but in either of these cases, I'd be sentencing my own people to a long, depressing life, so I don't see how those choices were necessarily good. Good in that we were leaving existing sentient races alone, but not good in that the greater good may not have been served, since a lot of people were getting the fuzzy end of the lollypop.
Mind you, if they were birthrate or production penalties, then I'd say that there would be no problem, but when it comes to screwing up half a billion of my people, that could be evil in and of itself.
You've encountered a strange alien ship in orbit around the planet, do you:
1) leave them alone
2) Contact them, ask them about the ship (minor ship bonus)
3) Take the ship by force (major ship bonus.
The problem with this is that ethically, I don't see any significant difference between 1 and 2. In 2, you're just being neighborly. I think instead that the event should be
You've encountered a strange alien ship in orbit around a planet. First contact resulted in a request to for us to leave them alone, contact with the outside world is forbidden. Do you:
1) Respect their wishes and pretend they don't exist
2) Spy on them and their ship (minor ship bonus)
3) Take the ship by force (major ship bonus)
Ooh, there's a nasty idea if someone ever decides that the evil path is too easy/strong. Throw in duplicate events that look exactly like known events, but with a booby-trapped evil choice. In this case, say the soldiers fail to take the ship before it self-destructs, meaning the player is stuck with an evil choice and no reward for it. Mind you, I don't think that they're out of balance yet (in what cases I've seen so far), but I'm still early on.
Also, don't you think that a -36% morale penalty is a little severe? I could not, in good concious, relegate half a billion people to life on a class 15 planet when they'd start off with that heavy of a morale penalty. I've also had times that I've landed a new class 15 colony, and had an immediate event where the good choice was to reduce the planetary quality by 20-some odd percent. Now, I generally don't mind taking the hit, but in either of these cases, I'd be sentencing my own people to a long, depressing life, so I don't see how those choices were necessarily good. Good in that we were leaving existing sentient races alone, but not good in that the greater good may not have been served, since a lot of people were getting the fuzzy end of the lollypop.
Mind you, if they were birthrate or production penalties, then I'd say that there would be no problem, but when it comes to screwing up half a billion of my people, that could be evil in and of itself.