I think one event needs tweaking

I've had one event pop up multiple times, and it's one of the few events I've had pop up that I don't almost always take as good.

You've encountered a strange alien ship in orbit around the planet, do you:

1) leave them alone
2) Contact them, ask them about the ship (minor ship bonus)
3) Take the ship by force (major ship bonus.

The problem with this is that ethically, I don't see any significant difference between 1 and 2. In 2, you're just being neighborly. I think instead that the event should be

You've encountered a strange alien ship in orbit around a planet. First contact resulted in a request to for us to leave them alone, contact with the outside world is forbidden. Do you:

1) Respect their wishes and pretend they don't exist
2) Spy on them and their ship (minor ship bonus)
3) Take the ship by force (major ship bonus)

Ooh, there's a nasty idea if someone ever decides that the evil path is too easy/strong. Throw in duplicate events that look exactly like known events, but with a booby-trapped evil choice. In this case, say the soldiers fail to take the ship before it self-destructs, meaning the player is stuck with an evil choice and no reward for it. Mind you, I don't think that they're out of balance yet (in what cases I've seen so far), but I'm still early on.

Also, don't you think that a -36% morale penalty is a little severe? I could not, in good concious, relegate half a billion people to life on a class 15 planet when they'd start off with that heavy of a morale penalty. I've also had times that I've landed a new class 15 colony, and had an immediate event where the good choice was to reduce the planetary quality by 20-some odd percent. Now, I generally don't mind taking the hit, but in either of these cases, I'd be sentencing my own people to a long, depressing life, so I don't see how those choices were necessarily good. Good in that we were leaving existing sentient races alone, but not good in that the greater good may not have been served, since a lot of people were getting the fuzzy end of the lollypop.

Mind you, if they were birthrate or production penalties, then I'd say that there would be no problem, but when it comes to screwing up half a billion of my people, that could be evil in and of itself.
246 views 6 replies
Reply #1 Top
The good way is the one you take despite it is a rocky, uneven path... highways are evil ;)

~SDC~
Reply #2 Top
I think it may be that your entire _civ_ is evil, not just your leader. So, if the half billion people can't be bothered to be a little inconvenienced in order to not have to kill the natives, then they're an evil half billion people and bloody well deserve the GUI to match! :)

~SDC~
Reply #3 Top
BvG: I agree that the game is based on the good choices being the rocky road. I'm saying that in this one event, they haven't given any reason for the middle choice being the slightest bit murky. Is it not good strictly because there's a small bonus attached? I don't base my decisions on the game mechanics, I base them on the ethics of the decision, and in this case, the game is saying that my ethics aren't "good."

bentcd: That makes sense, but when you loose over 20% of the habitability of a class 15 planet, you just dropped the planet to uninhabitable. At that point, the only choice other than deciding the degree in which to affect the natives is to leave the planet, which wasn't an offered option. A "good" choice in this case is a death sentence to your own people. Fortunately, choosing the middle option didn't prevent me from eventually reaching "good." (Having the graphics on the buttons change threw me enough that I was hitting the wrong buttons for quite some time after that).
Reply #4 Top
My response was meant to your second comment, I too think that your version of that particular event is better.

and I think the planet option is harsh, but not wrong, I would keep it like that.
Reply #5 Top
Popup, I agree with you. The event as is makes no sense, unless options 1 and 2 both move you toward good. Maybe not every event is good, neutral, evil?