Quick Strat Question

Simply put, do economic starbases stack(also do Military Starbases)? The current game I'm on, 6 of 8 planets in my control fit into an area for quite a number of possible starbases.
Maybe this way I can finally match the Suicidal Computer's production.(money isn't an issue, have 7 civs econ treaties)
12,476 views 21 replies
Reply #1 Top
Yep.
Reply #2 Top
Your limited to 4 per quadrant so you can have up to 16 where 4 quadrants meet!
Reply #3 Top
Yeah, I've seen computer planets with bonuses over 70% because they stacked commercial starbases. It was sick. Of course, when they're my planets getting the bonus I call it amazing.

-Rynx
Reply #4 Top
Rynx,
With fully developed econ starbases around a system near a sector intersection, it is possible to get production and research bonus' of over 400%...not counting any research resources. If you can lay out your trade routes to exit the system through that big cloud of starbases, you can have trade multipliers over the first 15+ spaces of the TR of >150+%

drrider
Reply #5 Top
I've actually seen some strategy posts here where the player had 17K research points per turn and claimed that he had seen others as high as 20k with other players. Apparently, economy SBs stack together and multiply the result. His planet was a PQ28 with NLCs everywhere, and I believe he had 9 economy SBs. I suppose a large world at the corner of a sector could have as many as 16 economy SBs. I think I would probably build a starport and launch freighters from there just to get the trade bonuses. Then maybe build over it with an NLC. Anyway you have to have a medium or larger map to have enough worlds to specialize planets. I always play on tiny maps so it never happens.
Reply #6 Top
I think the people running into the 4 starbase limits and getting 17k research worlds are just trying to maximize their score. I seriously doubt that kind of economy starbase spamming would turn around a game you haven't already won.
Reply #7 Top
Well, ending up winning it pretty easily with a Diplomatic victory(could have gone further by breaking Alliances 1 at a time, just time consuming).
The 5 econ starbases launched me in first place pretty easily, granted it's extra cash took my 800 per turn income to about 30-50.
Reply #8 Top
16 Starbases is NOT the limit for overlapping starbases. There is a special circumstance. Time to break out your protractors!
Reply #9 Top
16 Starbases is NOT the limit for overlapping starbases. There is a special circumstance. Time to break out your protractors!


unless you're counting mining bases, i'm not sure i know what this special circumstance is. please, do share! i'd love to know from a mathematical point of view, not just to continue maximizing my games.
Reply #10 Top
This is really Mumbles discovery (he has shared it on the forums before). I have a in game example at home. But you can actually get 24 starbases affecting a specific square. Any square that overlaps a starbase circle of influence is affected (inclusive VS exclusive). Here is an illustrative example:

xxxx|xxxx
----------
xx|xx
|
|
|
O|O <---Exactly in the middle of the sector are two squares receiving all bonuses
|
|
|
xx|xx
----------
xxxx|xxxx

Reply #11 Top
Argh the | are all supposed to line up so you can see sector boundaries. Just shift them in your mind until they line up.
Reply #12 Top
The time spent figuring out this stuff is better spent building new ship designs.
Reply #13 Top
I had posted the 17K research planet. It had thirteen econ. starbases due to less than optimal planet placement. I build one of these in every large game so I can finish the tech tree relatively quickly. You get the lowest return for the effort trying to increase tech score. That's why once the tech tree completed I just bulldoze everything and switch to production and econ. If your going for score you get much better return in the military and social/econ categories than you do for tech.
Reply #14 Top
Thanks for the correction DethAdder, if I understand your postings, a world located in the center of a sector has 8 adjacent sectors which theorectically can hold 4 starbases each for a total of 24 starbases, plus the 4 for the original sector. Because 4 sectors lack optimal placement they can only have 1 usable starbase on the corners of the sector. Is this correct? Or rather is this what you mean?
Reply #15 Top
You want them on the center along the border of a sector. Not dead center. This gives you overlap from six sectors.
Reply #17 Top
It seems certain sectors like 8,1 or 1,8 etc can have up to 20 starbases cover it. I've also found a bug that lets these starbases give you bonus production from a neighboring AI located in their area of influence in DA v1.5. Haven't tried the beta yet ....
Reply #18 Top
Here is how to do 24 Starbases:

24 Starbases

Reply #19 Top
I only count 1 world with 16 SB coverage max in your diagram??? Your the custom civ worlds right? A starbase covers 8 verticle/horizontal, 5.5 diagonal ... am I missing something?
Reply #20 Top
The two ship rally points are covered by 24 starbases.
Reply #21 Top
Thanks , I see it now ... good job! If I ever get a world on those squares I'll know what to do now!!!