An interesting situation regarding taxes and morale last night.
It was my first game:
all opponents are fools, tiny galaxy, rare habitable worlds
I controlled all stars but one
Had excellent espionage on the one remaining opponent with whom I was allied
was 5 or 6 techs away from a tech victory
I had not colonized anything less than a base 16 world
I had built *all* social projects built on all planets
I had a healthy treasury stockpile
I set taxes to 0, morale jumped upwards to the 80s, but on each subsequent turn morale dropped despite a positive treasury and 0% taxes
I suppose this was due to either overpopulation (but nowhere to expand) - but still - 0 taxes and all morale social projects and morale still kept dropping.
Perhaps we need a fourth global slider (military, social, tech, morale) as adjusting 20 world's "propaganda" sliders is somewhat annoying.
~SDC~