Automation suggestions for 1.x
from
Stardock Forums
A few suggestions to reduce some of the micromanagement in the game.
1) Have an auto-launch option that autolaunches every ship when it is built. Exceptions obviously for colony ships and transports.
2) Coupled with #1, an option to bypass reports for colonies that have finished building something and started on the next item in the build queue.
Combining 1 and 2 will hopefully result in only having to look at colonies without build queues and colonies that have finished the build queue.
3) Having different economic sliders for each governor. By default they track the empire level unless specified otherwise (maybe a checkbox to turn on, disabled by default).
4) I'd like to be able to have a better way to build starbases after a certain point in the game. Micromanagement isn't too bad until 10-20 constructors are being built per turn and need locations to build/upgrade.
Someone (sorry I can't remember) had suggested a super-constructor that built 10 modules at once while costing 20 times as much. Possibly setting a target and requesting X constructors to set that point as an autopilot destination.
1) Have an auto-launch option that autolaunches every ship when it is built. Exceptions obviously for colony ships and transports.
2) Coupled with #1, an option to bypass reports for colonies that have finished building something and started on the next item in the build queue.
Combining 1 and 2 will hopefully result in only having to look at colonies without build queues and colonies that have finished the build queue.
3) Having different economic sliders for each governor. By default they track the empire level unless specified otherwise (maybe a checkbox to turn on, disabled by default).
4) I'd like to be able to have a better way to build starbases after a certain point in the game. Micromanagement isn't too bad until 10-20 constructors are being built per turn and need locations to build/upgrade.
Someone (sorry I can't remember) had suggested a super-constructor that built 10 modules at once while costing 20 times as much. Possibly setting a target and requesting X constructors to set that point as an autopilot destination.