Bug bonus pack?

I'm a beginner, so i don't know if it's a bug or if it's something i didn't understand :
I begin a civilization with the big bonus +50% in military production. The game begin, I go to my planet and I see there is the same amount of social and military production! (enven if I put governement expenditure at the max level)
And my colony ship take the same amount of time that if i begin a civilization without this bonus.

If it isn't a bug, please explain to me.
244 views 3 replies
Reply #1 Top
sounds strange. Were you planet sizes identical?

try shifting everything to military production and see if the two values are identical.

Paul.

~SDC~
Reply #2 Top
Hmmm...sounds like a bug. Adding it to the list o' bugs ;)

~SDC~
Reply #3 Top
I believe there are a few bugs with the abilities you buy for your race. I noticed one time that Military and Social production at +20% wasn't giving me +1 production point when base production on a planet was 5 or above. Though the research seems to be working correctly and giving the bonus. I'm not using those abilities in my current game so I haven't been able to do any testing to see if that is truly the case or not.

Perhaps a quick check on all the racial abilities is in order? I think I saw someone talking about the +1 and +2 move NOT giving ships those extra movement points in game. I haven't been able to do any checks on the effects of the economic, trade and prosperity bonuses which I'm using in my current game since I'm not sure what the value of trade routes, planetary income, population growth, etc. would be with/without the bonuses. I think these issue might be something only the developers can accurately check.

~SDC~