Planets repopulate themselves

Have reduced one planet to zero several times before I can occupy it the logistics return to around 1400 and the population starts growing again, using the 7/10 patch. Definite problem. First planet I have tried to take and populate.
3,722 views 6 replies
Reply #1 Top
Sounds to me like the you may be describing the culture flipping effect, if the paths around the planet were that faction's colour then that would be the case.

https://forums.sinsofasolarempire.com/?forumid=440&aid=157369

And yes I think it needs fixing as this doesn't seem to be an intended effect.
Reply #2 Top
I noticed this too. It may have to do with the cultural broadcast, atleast that's how it seemed in my games. Unless I was the dominant culture I couldn't take over the planet, and that's weird as you actually killed all the people on the planet, so who's objecting?
Reply #4 Top
I ran into the same issue towards the end of the game when I was invading another start system and also in my own star system in which I controlled all but two planets. I took out all of the transmission towers and the planets still repopulated themselves. I even decimated both planets. I think this is an issue that needs to be fixed.
Reply #5 Top
It's fixed in the next hotfix.
Reply #6 Top
I had this issue as well on my second game. Like SOSE so far.

Anyway looks like they mention it here: http://sdc1.stardock.com/public/sin/beta/history.htm

Note: If you attempt to colonize a planet that is high in enemy culture, it will revolt. You need to reduce the culture there before you will able to hold it. This is not a bug and is the desired behavior for the time being. We will be reviewing this area carefully over the next few weeks so it isn't fixed in stone and no doubt some values (like the culture decay) will need to have their balance improved.

The only thing I might say in response to that is, if I've destroyed the colony and all the boardcast towers then the culture should decay exponentially. Shouldn't be dependent on the culture been overridden by another, plus who wants to switch to another culture if they are just going to be blown up straight away.

Also there should be a modifier for number of ships in system and timer for flip which affects the colony revolt system. And if you managed to destory the colony and broadcast towers, then the culture should retreat quickly.