5B initial impressions

OK, just a couple of bugs, since that's what I've noticed so far, and I wanted to get these in front of Frog and co ASAP. I'll have more consructive comments later on. :)

Two problems so far:

The first time I ran it, the game froze on me. The door animation opened, but the text in the buttons never appeared and the main animation never started. I killed it restarted and it worked fine.

And the survey ship doesn't give me any messages when I go over an anomoly. Is this an option somewhere or did this change since I last played?

Has anyone else experienced this?

293 views 14 replies
Reply #1 Top
Regarding the anomolies, there appears to be an option to view these messages. The default appears to be off. The option appears under Gameplay Options on the page.

Reply #2 Top
Doh! I found that too thanks midlar.

Let's see I did also find a string not found message when I try and trade with the lowly Alexians, but I'm going to delay any other comments until I can finish off the "saintly" Alterian warmongers.

Reply #3 Top
The game is much harder........cultural conquest is much more of a bear to deal with........the intro page worked fine for me, and the animations finally worked(they hadn't up to this point).

The tech tree is very well laid out, as are the planets........I've only played a little bit and the quality of depth is much better.
Reply #4 Top
Whenever you get a string not found, please open debug.err and let me know what the missing string was.
Reply #5 Top
I experienced the game crashing on startup again. I stopped playing for a couple of hours and when I started the game again it crashed at the same place right after the door opening introduction. Again it started fine right after I killed it.

My system: XP (no SP1), P3/850, 384 MB RAM, GeForce2MX

Also there seem to be duplicate entries appearing in the tech list. If I change the list order a couple of times I see duplicate entries and I also saw duplicate entries on the swap screen when trading the aliens.

Reply #6 Top
I'm having the exact same problems as Sander.
Windows ME, celeron 750, 128 Megs, No idea what my video card is...
Reply #7 Top
I'm have a different issue: lost moves. It started in prior build and is still here. A ship has 1 move left, you click on different ship (turn off auto-pilot). The ship with 1 move left now has 0 and your turn is over. :( I looked at debug and couldnt see message. I also had ships leave orbit with 0 moves left. Will see if in new build.
Reply #8 Top
I am seeing multiple entries in the military list on the planet screen. It seems to show the list, then it flickers and the order changes. Some things are in twice, but not contiguous, others are listed twice together (e.g., "Star Fighter, Star Fighter").

-Robert
Reply #9 Top
When starting the game, the ? on War Party shows 100% bonus but after the election, +50. The game now CTD when toggling between IE and game. I saved before the toggle. Last few entries in Debug:


Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\December\.
Debug Message: Unable to find file Data\SaveGames\December\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
Reply #10 Top
Ted, were those ships in a fleet?
Reply #11 Top
Brad-

I've seen that problem as well. For me it primarily shows up on survey ships that are on auto-survey.
Reply #12 Top
About the lost moves bug, I think it's actually that the ship data window isn't updating when the selection stays on it.

I don't know how you could have repeating techs or ships in the list unless you had multiple files, or if the files had gotten messed up. I'm not seeing repeats in either list. Were these with new games?

Reply #13 Top
Is anyone else having problems with multiple techs or ships?

Reply #14 Top
Yes, and I think it had been reported before. I have been seeing this happen for a few builds now. But the duplications in the list are only momentary, and are triggered by something. Sorry, i have not yet figured out what the triggering action is. And it goes away if you switch to another planet (if you have another colonized planet in the system) and switch back. Cari, I know this isn't much to go on, but I am still trying to spot something that triggers it. One of the possibilities I am looking at is that there _might_ be something tied with a specific sequence of events when loading a transport that was just built (completion screens) and changing the ship list to another ship. Don't count on this being the trigger just yet. I am still trying to get a reliable recreate sequence.