I got some game play ??'s

sorry if this is in the wroong place...
1. governments -- when do the pop up to change? are the tech or time based??
2. starbases -- if one is on a resorce do you get bonus's for planet type modules?? What about trade route's??
3. can you colinize a planet if your opnt. already has his own planet in the same system>>
270 views 4 replies
Reply #1 Top
1. Tech based. You have to research a government type before its available.

2. Resources dont effect the quality of the starbases modules. Instead, they supply a empire wide bonus to a certain area. (ex. red (military) resource = + ship attack + ship defense)

3. yes. send a 2nd colonly ship there or make on in orbit and click the planet you want to colonize.

hope this helps ;)
Reply #2 Top
BoogieBac mis read the 3rd questions I think.

Once the AI have colonized one planet in a system you cannot colonize the others planets.
But the revserse is true as well. Once you colonize one planet the AI cannot colonize the other planets only you can.

~SDC~
Reply #3 Top
thankz for the info -- let me re-word ? #2
if I have a starbase on a Military resource but my closest planet is 5 spots away. If I put a module on it that increases planets moral, since the starbase is not next to a starbase do I get the benefit of the + to Morale??

I don't think so..

but I can put modules that give +military to it right??

thankz
Reply #4 Top
The mining of resources are across the civ.

All other bonuses refer to that sector.
Trade bonuses will apply if the trade route goes through that sector.
Culture (influence) bonuses apply to that sector but because of the way influence works can pick up and amplify influence from adjacent sectors.

The only morale bonuses are resource mining bonuses and are civ wide.

~SDC~