Doctoxic Doctoxic

Great game - but i suck ass bigtime - any starting tips for a newbie?

Great game - but i suck ass bigtime - any starting tips for a newbie?

As title really - every game i get outstripped in every department, even when i go for high pop growth (+80%) others have more. I am playing in Normal difficulty level.

One game i played one of the AI races had FLEETS of constructors quite early in the game - how do they do this?

So any tips on a starting strategy? I wonder whether i spend too much time/resource on infrastructure and not enough on colony ships (again with the other races they seem to have loads of them roaming all over the galaxy)many thanks

Doc

~SDC~
2,957 views 30 replies
Reply #26 Top
hey, just a question, what is the most common/popular galaxy size to fight in?

i've been playing Small for a while now, medium seems a little big the first time i played it, maybe i'll make plannets a little more rare
Reply #27 Top
Why 100% in one area is more efficient? Because you gaining advantages more early on average. Say, you want to build colony ships, build banking center and research propulsion tech. Say you gain 10% to your empire overall power from each project (production, research etc. but this can't be calculated directly). Of course i taken this number just for simplicity.

I have 100% in one area, then in other etc. You - 33% in each area.

So, i gain 1 (base emire overall power) for 1/3 time, then 1,1 power, then 1,21 power - for an average 1,10333 power. You have 1 power for all this time.
So, effectively i gaining advantage from it.

In next cycle i have starting 1,331 power (=1,1^3) and you have 1,3 power (because i used my advantage over time, and you not, you gained it all in once).
So i have 1,023 advantage. This seems low, but it's ~1/4 of one project's advantage.

After second cycle i have 1,7716(=1,1^6), and you have 1,69 (1,3^2). So, i have 1,048 advantage. And it will increase over time.

That's why good players play better than beginners - you don't really need to do somthing extraordinary to gain huge advantage over time, you just need to use every small oportunity you have.

~SDC~
Reply #28 Top
I want to thank all you folks for your thoughts in this thread. I was in a similar shape as the original poster, and was having a devil of a time progressing in a normal game. Frankly, it was becoming a pain in the butt. But, like others, found that I wasn't changing the sliders enough in the production area. Once I started doing that, and also taking in some other very keen suggestions above, I'm actually doing quite well in the galaxy.

Again, many thanks!
Reply #29 Top
To Ellestar:

Im not sure if your post is directed to me, but i'll respond anyway. :)

You are absolutely right about the spending efficiency in the early game, but later on I find its best to leave 33% on all (apart from in the examples I illustrated above). The reason for this is the huge boost you get to military and social production from starbases.

I commonly have 3 starbases with maxed out military/social production upgrades in all my sectors with multiple, decent, planets. The amount of free production these generate is staggering, and if you dont put any spending into miltary for example, you lose out on all that free production for social.

Also, even if I put 100% spending onto research, I still get charged for social and military production (although considerably less) even though I have no spending allocated to it, and nothing is being produced.

Another factor is that if you put either military or social spending on 100% and you have lots of starbases boosting production, you will hit planetary production caps. This drastically reducing your spending efficiency.