People aren't that stupid... show them a little cause and effect and they'll catch on.
No, they'll whine about it being unrealistic and silly and not bother playing the game. Not to mention they'll be really ticked when they discover just how limiting "light speed" is for communications.
You
way overestimate most people.
Id think if they were even interested in the game in the first place they would give some time to learn about it? That is what most intelligible people who take interest in the game would do, and even if we are talking about "stoners" most of them I know would think that kind of complexity in games is cool.
If the gamer is interested in a 3D space RTS game then it'd be good to add in unique and innovative gameplay designs like a more complex gravity system, or even some elements of newtonian physics as it would only attract him even more to the mysterious unique gameplay that "would" be in sins.
I've been reading through the thread and I am all for the realism elements that 3D space could offer for sins, and I may not end up buying sins if it becomes too boringly simple. I think more and more gamers are looking for games with unique gameplay bits like those suggested in this thread. If they wanted to play a simple RTS space game they could go play one of the other few that are already out.
It would be pretty hard for us to come to an agreement on this arguement, and if it were up to me I would add in selectable options for when choosing a game. Options that would decide whether there would be a realistic orbital system around stars, realistic gravity, using phase lanes as a means of planetary travel or free travelling with built up velocity and "slingshotting."
Personally I would love to have a game where planets orbit the system, no phase lanes so you would be free to travel anywhere making 3D movements more important. You might be thinking without phase jumping travel would be too slow - not if I used gravity as my velocity multiplyer. Ahead of time I could plan which planets would align with mine close enough so that I could use their gravity as my means of faster travel. Since it would be an option, anyone that doesn't like the complexities of space in a game could play with their group.
Actually I don't think any of this would be added into the game, but I had to voice it with a touch of hope. I can always hope for expansions too, but its not often that expansions add dramatic gameplay improvements, even if they were options.