My list of stuff I would like to have fixing!

because the last patch didnt fix them

Ok , stuff that I would like to have fixing or included

1) The unit pip-box surrounding the planet icons. I think selecting the pip box to select all ships SHOULD NOT select Colony frigates. If a colony frigate is suppose to be with a fleet , I dont mind the extra micro to shift select the colony frigate. Its better then always having to shift unselect colony frigates everytime you want to quick pip-select attacking units that happen to be in the same gravwell as a colony frigate.

2) Total empire credits/tick "total annihilation" style needs to be added without needing to hover the mouse anywhere. My mouse has more important things to do . Id also love to have an economic overlay where pressing a button will display ontop of each planet their Credit/tick , metal/tick and crystal/tick.

3) Ships should prioritise killing structures that are under construction at 0%.

4) The Sova could do with +1 slot for fighter/bombers. Kinda debatable but id like to see this tested. The ship is by far the coolest looking thus deserves as much of the spotlight as the ugly kol.








11,813 views 6 replies
Reply #1 Top
I agree the total anhilation, or rather Every option for viewing economic factors and the movement command system of Supreme Commander, should be implemented.
Reply #2 Top
You know what I'm gonna expand on that some more... we already have your standard good waypoint system,

But we are missing the much nicer aspect of Sup-Com's. Lets say I want to go around the edge of a system, I make 3 points making a rudimentary curve... the ships go to one point, slow down, change direction, and begin again, then repeat until they get there, sometimes making a 180 turn while not moving to change course.

Instead, the 3 waypoints should 'merge' (have a key like alt, that will turn this off) and form one singular curve, thus the ships travel on this path, with minimal stoppage and turning, saving time, energy and most importantly it will physically look 5 times better and more real to the player.

Its one of those things that seperates standard from great.
Reply #3 Top
we already have your standard good waypoint system


You can't manipulate the way points, so its not very good IMO. Add in the SupCom style way point controls

3) Ships should prioritise killing structures that are under construction at 0%.


I'd much rather have structures at 0% just represent queued orders, and not be attackable, or even visible, to the enemy. Logically, having the enemy be able to target them doesn't really make sense.
Reply #4 Top
I'd much rather have structures at 0% just represent queued orders, and not be attackable, or even visible, to the enemy. Logically, having the enemy be able to target them doesn't really make sense.


Hmm, I thought that was already supposed to be fixed. But yeah, it's pretty lame if you can lose the resources for the full construction project because somebody walked up and kicked over the 'coming soon' sign
Reply #5 Top
you can lose the resources for the full construction project because somebody walked up and kicked over the 'coming soon' sign


Hey, those are very expensive gold plated "coming soon" signs.


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Yes, it's sadly not fixed atm. Imho the enemy also shouldn't see where you'll build something until construction has started.


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the ships go to one point, slow down, change direction, and begin again, then repeat until they get there, sometimes making a 180 turn while not moving to change course.


Agree. The current pathfinding AI sucks it makes giving orders on the fly near to impossible.
Reply #6 Top
i agree with all but i like the sovan as it is this might be cos i dont want any ship to be better than my fravorite the marza lol.