Senate votes against me

Hi,
my damn senate always stops me, when I want to attack a neighbour. Is there a way to make (force) the senate to follow my orders? Even switch back to imperialism does not work, because the senate forbidds that as well!

Tanx for help. :sniff!:

~SDC~
2,420 views 10 replies
Reply #1 Top
you need to boost your approval rating - declaring war is like a mini-election. try lowering taxes and/or building morale improvements or increasing propaganda.

cheers

h
Reply #2 Top
Raise morale, and subsequently approval rating. Propaganda helps, but if a planet is overpopulated, morale will go down. I've noticed this is the #1 reason for a planet to lose morale, at least in my games! Build transports and load them up. When you move enough off the planet, morale will improve. You'll be going to war, so keep them around, otherwise sell them for tribute to friendly neighbors and make a buck. A Win-Win situation for you!! When you win the election and have a majority of the seats, you'll be going to war! :D

~SDC~
Reply #3 Top
ugh, there shouldn't be a morale penalty for overpopulation, sucks how u have to ship away ur people every so often just to keep morale high

~SDC~
Reply #4 Top
That's not the only solution....

~SDC~
Reply #5 Top
Dearmad

What's another solution? Please explain, enquiring minds want to know!

~SDC~
Reply #6 Top
Bottom left of the planet screen, button gets you to the detailed view, increse "Propaganda".
Raise Taxes depends on unknown factor, probably decrease in population & automatic increse in propaganda <-- am I the only one who gets this?
lower taxes <-- only temporarly helps due to overpopulation
Ship of citizens (& sell them ;) )
random events
Increse in your stats <-- guess
going to war with someone (if that someone now needs the money from destabilizing to build ships)

actually contrare to what the most seems to think I do not see the morale as a big problem, but the drengin on the other side :(

~SDC~
Reply #7 Top
I almost always have a problem with overpopulation dragging down morale. Starting in mid game, with propaganda maxed for each planet, my morale drops considerably. I go first for social builds which increase morale in the beginning. I usually have 0 to 15% taxes to keep morale high, and even on 0, my morale will drop down to 50%, which is no guarantee to keep control of the senate. If I build a "morale booster" tech on a planet, the population will increase more, and my morale will drop back to where it was. Now, production and tax will increase as population increases, so it's a balancing act. I only ship off population within 5 months of an election, that way my production will only take a hit once every 2 years, and I sell the transports for more tribute, so in a way I like the setup, as you don't take a moral hit for selling off your extra people! :D

I do believe there are better ways to address this in the form of social techs, such as population control programs, or Govt. housing, to underground and underwater cities. I wrote about this in another thread "Propaganda v Jettisoning off Colonists for Morale".

And yes, someone has to do something about those Drengin! ;p

~SDC~
Reply #8 Top
LOL...
Selling filled transports - hehe! You could end up fighting your own people when those transports are used against you. ;)

~SDC~
Reply #9 Top
Good solutions listed above. I keep my transports- look at it as a standing army. Gotta employ all those people somehow. I mean 100+ billion people in the empire and NO army? hm...

I just try to monitor my morale as I go and look *ahead* (strategy game and all) to try to get techs and trade goods that help when I need them. I usually never have a tax lower than 20% unless something is up like an election day or something.

~SDC~