Gamespot Preview

Check this out!

http://www.gamespot.com/pc/strategy/sinsofasolarempire/news.html?sid=6178649&tag=topslot;title;1
18,530 views 18 replies
Reply #1 Top
thanks Frogboy
Reply #2 Top
sounds like they're just doing rounds, as that one isnt all that informative.


hey, whats with the ship on their banner? is that an old moddel or a new one?
Reply #3 Top
sounds like they're just doing rounds, as that one isnt all that informative.

To new ppl it is

hey, whats with the ship on their banner? is that an old moddel or a new one?

Thats an old banner, they had that one for a long time now
Reply #4 Top
thanks for the info.
To new ppl it is

but of course.
Reply #5 Top
Mining these resources is incredibly simple and part of the reason why a game the size of Sins is manageable. You can click on an appropriate harvester and then click on an asteroid, which is the traditional real-time strategy method of getting things done.


How about, no?

Or, you can simply click on the button that says you want to harvest the material on that asteroid, and the game finds the closest harvester ship and takes care of all the details.


Not really the case.

What's cool about all this is that the game intelligently manages whatever battle groups you throw together, so you don't need to micromanage the battle.


I want their AI. Mine doesn't do that.

For instance, fighters and scouts will sweep ahead of the main group, while frigates and cruisers will array themselves next, followed finally by the capital ships. Think of a US Navy carrier battle group and how the carrier is at the center of an elaborate battle formation; that's similar to what the artificial intelligence does in Sins.


Until you have enemy contact, where your beautiful formation breaks down in an instant.

Ships can gain experience levels, and you earn points that you can use to improve certain aspects of the ship, such as its shields.


Only capital can gain levels and only the Kol Battleship has an ability that gives it an improved shield for some time.

-----------

Well, the Gamespot preview really sounds more like an advertisement (this is why I don't like games magazine anymore), but it probably works in attracting customers to Sins, judging by the comments, which is a good thing.

But still, not very accurate preview.
Reply #6 Top
keep in mind (if I'm right, which I damn better well be) they are having a version much closer to the devs. that one does include upgrades to shields etc. (heard that one from either kryo or yarlen) and probably much more intelligent AI.
Mining these resources is incredibly simple and part of the reason why a game the size of Sins is manageable. You can click on an appropriate harvester and then click on an asteroid, which is the traditional real-time strategy method of getting things done.


How about, no?


Or, you can simply click on the button that says you want to harvest the material on that asteroid, and the game finds the closest harvester ship and takes care of all the details.


Not really the case.

eh? harvester ships???
Reply #7 Top
Thats an old banner, they had that one for a long time now


its been there FOREVER........ They need to change it.
Reply #8 Top
The Gamespot preview was pretty much on the mark. As Schem indicated, the press is seeing internal builds of the game, though some of the stuff isn't ready for prime-time yet.
Reply #9 Top
The Gamespot preview was pretty much on the mark.


So that means we get harvesters for some race?

Ah stupid harvester, flying right into the enemy capital planet!
Reply #10 Top

The Gamespot preview was pretty much on the mark.


So that means we get harvesters for some race?

Ah stupid harvester, flying right into the enemy capital planet!


i think they mean the resource traders
Reply #11 Top
then why would yarlen lie to support them?
Reply #12 Top

then why would yarlen lie to support them?


lie? about what?
Reply #13 Top
There are no lies, what are you talking about?

The reviewers are seeing a different build than we are playing...
Reply #14 Top
resource traders are neither controlable, nor do they pick up resources. yarlen said they were ultimately right, so I dont see how they could have the same form of trade while still having "resource collectors"
Reply #15 Top

I said they were "pretty much on the mark."  That does not mean they are 100% right.

They've got some of their terminology wrong. You will be able to directly control the constructor ships and we're working on giving more control to players for the refinary and trade ships.

Reply #16 Top
You will be able to directly control the constructor ships


Cool, its always annoying when one of them sits on top of its last job... which just happened to be right in the way of the enemy invasion

we're working on giving more control to players for the refinary and trade ships.


Interesting... I kinda like the automation, but if it lets me avoid having the stupid things go through uncontrolled systems I'm all for it!
Reply #17 Top
You will be able to directly control the constructor ships and we're working on giving more control to players for the refinery and trade ships.


OMG!

*huggles!*

Reply #18 Top