PC 'Assassin's Creed' Pushed To Q1 2008

No Reason Given for the Short Delay

Ubisoft's Assassin's Creed's PC edition has been delayed till Q1 2008, just after the holiday rush that its console brethren will be rolling around in, likely selling tons of units. No reason for the delay was given by Ubisoft.
1,081 views 7 replies
Reply #1 Top
With all the games coming this quarter and into Q1 2008 I will probably hold off on this game despite how much I actually want it.  I enjoyed the re-invisioned Prince of Persia franchise (despite its flaws) and AC comes off even better.  Of course this doesn't solve the problem of whether I will get it for Xbox360 or PC...stupid choices, depends how good the PC port is I guess.
Reply #2 Top
The only decision to make is, should I use the 360 controller for the PC version or not? Full-HD resolutions with AA will make it well worth the wait for the PC release.
Reply #3 Top
That is assuming that the PC port is any good.  There's been many poorly done ports lately which is why I will probably hold of on this for some more concrete details.
Reply #4 Top
Since this game is being designed as a multi-platform release chances are good that the PC version will be pretty decent. Plus there will be patches.

Both the console versions are seeing some issues in development. IMO Sony's sounds worse:

The game's creative director, Patrice Desilets, told Pro-G in an interview that one of the biggest challenges the team is currently facing is fitting everything into a 360 DVD disc compared with Sony's Blu-ray format. Conversely, he revealed that the team was "really struggling right now on PS3" because of memory problems specific to Sony's console.

WWW Link
Reply #5 Top
Memory issues is something that I can't really defend, non-upgradability is good and bad with consoles, obviously this is a bad, very bad issue.  As for the 360 DVD being too small, umm use another, how many games spanned 2+ CDs back in the day for consoles and PCs, that is a very lame excuse.  Sadly no matter how the PR firms spins 'multi-platform' the PC almost always gets the short end of the stick unless the title was originally developed or started development for the PC THEN went multi-platform.

Yes patches can fix these problems but the dev houses generally get a set amount of money/time to apply to patching up the games.  After thats gone then whatever couldn't be addressed remains an issue.  Still much easier to patch a PC game than a console game, even now but things are getting better as far as patches are concerened in both respects.


Reply #6 Top
It's not just that, 2 DVDs increases the unit cost, which companies try to avoid.
Reply #7 Top
Right I understand that, but that just means the 360 may not be their most profitable platform due to the slight increase in costs, its not even in the same league of problems as a memory issue. 

Its actually sad that companies will still publish games on CD or seperate SKUs for CDs and DVDs for the PC when most gamers have DVD drives.  I know that from influence by the retail end of things, but still really annoying.