Preposal - Super-class Capitol Ships



Maybe there would be 2 or 3 different ones for the TEC and they cost two capitol ship crew and 75 fleet supply. I want something BIGGER than a capitol ship and yet not a super weapon. Although maybe 1 could have a giant gun... Speaking of which, why doesn't the Marza use it's giant gun (gatlin gun in the front...check it out!)
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Reply #1 Top
I think the Vasari have super huge ships.
Reply #2 Top
I've advocated for this in a hundred different languages, its a solid no.
Reply #3 Top
super ships are ok so long as they have a solid counter.


Much of the strategy of these games is fleet composition. if super ships do everything well then it takes no skill to use them.


Big ships typically are very powerful but are also vulnerable in a few ways... being slower... harder to dodge enemy fire... hard to chase enemy units...


Best used almost as mobile bases to bombard enemy installations in concert with the rest of your fleet. So you might want to make them very powerful at range but vulnerable to close in weapons... Give them a huge figher/bomber bay... good long range weapons... good point defense... but vulnerable to heavy anti captialship weapons.


Most anti capital ship fire should miss... In reality such ships wouldn't get close enough so that every shot hit and there was no chance of dodging. You'd hold back and then try to match your aim at long range against their own while your ship dodged and weaved to avoid getting hit.


A big ship like this would pretty much always get hit and would be impossible to hide. Which means it would get targeted at long range and be bombarded successful at range.

This would be more or less the same position that planetary defenses would be in... as they're so deep in the well and likely don't move very fast... if at all.
Reply #4 Top
As always Karma has the long winded answer that could actually be put into just one sentance...

I say we wait and see what the other races have in store. Hm?
Reply #5 Top
As always Karma has the long winded answer that could actually be put into just one sentance...

make big ships, but make them ballanced
I think by applying occams razor, it doesnt even need to be one sentance. its common fricking sense.

either way its irrelevant, the devs have no intention of including major ships, only major C&C style uberweapons.
Reply #6 Top

either way its irrelevant, the devs have no intention of including major ships, only major C&C style uberweapons.


Um, where did you get C&C style "uberweapons" from? Last I heard, they were aiming for more of the SupCom style, which is much better.
Reply #7 Top
I think the races will differ, I bet the Vasari have some super huge looking ships.
Reply #8 Top

make big ships, but make them ballanced


no, I said much more then that, but you both seem to be threatened by me for some reason so you won't pass up a chance to throw a petty snipe. *shrug*... you diminish only yourselves and impress no one.
Reply #9 Top
what if I said I was impressed...

just thinking outside the box. Though it could have been stated in one sentence, but the range issue is interesting, it would be nice say for example if the Gauss turret had a longer range against slower ships... they dont bother firing on ships they have no chance of hitting so the current range of say lets call it 1 will apply to frigates.

The Gauss would then be able to hit cruisers at 1.25 because they are less manueverable and in the current system, less fast as well. Capital ships could be hit at 1.5

This would require that targeting math take into account the enemy target class, I don't know if the engine does that, if it doesn't we can't ever mod that in...
Reply #10 Top
if it doesn't we can't ever mod that in...


It doesn't.
Reply #11 Top
why would u wink for that... thats depressing.
Reply #12 Top
Last I heard, they were aiming for more of the SupCom style, which is much better.

supcom are mobile, um, superships

the nova is not supcom style. although its range is still limited, its a behind-the-lines sniper, ergo C&C
no, I said much more then that, but you both seem to be threatened by me for some reason

hardly, you just bug us.
if your logic stood pinpoking, maybe...

and you really didnt say more than that.
I think the races will differ, I bet the Vasari have some super huge looking ships.

probably, hopefully. they had better.
Reply #13 Top
hardly, you just bug us.


Amen to that.

Not so great anymore is he Schem?

probably, hopefully. they had better.


Lets spam the IRC if they dont   
Reply #14 Top
Well name calling aside, the novalith is extremely Supcom... super long range very expensive turtle gun...

in supcom thats okay because we have so many wonderful alternatives and counters.
Reply #15 Top
Most anti capital ship fire should miss... In reality such ships wouldn't get close enough so that every shot hit and there was no chance of dodging. You'd hold back and then try to match your aim at long range against their own while your ship dodged and weaved to avoid getting hit.


A big ship like this would pretty much always get hit and would be impossible to hide. Which means it would get targeted at long range and be bombarded successful at range.


Unfortunately I don't think that sins operates like this at all. It seems to just check that the target is in range and shoot at it and assume that it is a hit. The animations are completely independent of the actual damage. This is especially apparent with slow moving effects like the Marza's radiation bomb. If the target is moving the "projectile" will miss completely but the explosion animation will happen right on the target. Another obvious tell is gauss cannons shooting at fast moving frigates like cobalts and especially scouts. The turret won't even be in line with the target but the projectile will leave the barrel at an angle, still miss, and the explosion will be on target - a hit. The only factors that seem to affect accuracy are range and whether or not the target is a fighter/bomber.

At least it seems this way. Maybe there is more going on behind the scenes but it hasn't been apparent to me. I don't think I've ever seen anything miss.
Reply #16 Top
the novalith is extremely Supcom... super long range very expensive turtle gun

*shrug*
maybe, but only maybe. supcom's artillery was barely effective for its rediculous cost. if they do that then it might not even be worth building.
Reply #17 Top
They would still be awesome and cool looking

I think its worth the cost.
Reply #18 Top

supcom are mobile, um, superships

the nova is not supcom style. although its range is still limited, its a behind-the-lines sniper, ergo C&C


The Nova could be likened to T3 artillery: stationarry, long range, nasty but still limited power.

Just add a shield generator and all should be well.

At least it seems this way. Maybe there is more going on behind the scenes but it hasn't been apparent to me. I don't think I've ever seen anything miss.


In the default game, everything has a 100% accuracy.
Reply #19 Top

In the default game, everything has a 100% accuracy


Anti fighter/bomber fire from flaks don't. Else, yeas.
Reply #20 Top

Anti fighter/bomber fire from flaks don't. Else, yeas.


Ooops, yeah.