DA 1.7 bugs and glitches

Hi!
Game DA 1.7a[b].001

Playing metaverse game, I was able to talk to all mayor AIs in the game, before actually meeting them. Minors I had to find to talk.

Old bug resurrected: korx's survey ship was "stuck" over anomaly.

Playing all-factories (no regular research produced) I had to manualy move spending slider to update time-to-completition of the current research project in lower left corner. Also when I've set focus to research on my HW (producing ~25 TP), and checked the research screen, it still showed "never" for all projects.

BR, Iztok
5,922 views 4 replies
Reply #1 Top
The game played well for quite awhile, then certain of my ships stopped responding to commands, (move/attack/upgrade). Clicked the turn button, and the game stopped. I could still move within the game; turn the pages, etc, but the game would never move over to the next turn. Here is the debug;

Debug Message: Version v1.7 Dark Avatar beta 2 last updated on: Tue Sep 25 10:05:58 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 10/1/2007, 03:55:07
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: OWNER-B33C3E2F9
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X-X
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 3200+, MMX, 3DNow, ~2.2GHz
Physical Memory: 2048MB RAM
Page File: 237MB used, 3706MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON X1600 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter AGP (0x71C2)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_71C2&SUBSYS_0850174B&REV_00
Display Memory: 256.0 MB
Current Display Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6599
Driver Date: 1/24/2006 22:52:48
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Audigy 2 ZS Audio [9000]
Default Sound Playback
Default Voice Playback
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.0442
Driver Date: 11/18/2003 21:13:54
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: NVIDIA(R) nForce(TM) Audio
Default Sound Playback
Default Voice Playback
Hardware ID: *NFORCE
Manufacturer ID: 1
Product ID: 100
Driver Name: nvapu.sys
Provider: NVIDIA Corporation
Driver Version: 5.10.2917.0000
Driver Date: 12/4/2002 23:01:00
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using hardware vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): RADEON X1600 Series
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 75
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Tutorials\*.bik
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Popup Manager Update: Updating window with ID=0
Debug Message: Popup Manager Update: Unhiding FullscreenBink
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2./Data/English/Tutorials/*.xml
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: Popup Manager Update: Updating window with ID=1
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_MoreDetails_FText
Debug Message: GalaxyWnd: Cannot find OBJID Scenaro_Details_FormattedText
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask ./Data/English/Scenarios/*.GC2Scenario
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Title
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Spinner_Back
Debug Message: CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Title
Debug Error: CustomShipStyleWnd: Unknown edit field ShipList_List_Entry type: CustomListEntry
Debug Error: CustomShipStyleWnd: Unknown edit field ShipList_Avalible_List_Entry type: CustomListEntry
Debug Message: WARNING: GetShipStylePrefix called for civ and civ has no ship style
Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\(null)_ColonyShip.shipcfg
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Star Frequency: 0 Max Num Stars: 13
Debug Message: Planet Frequency: 0 Max Num Planets: 10
Debug Message: Galaxy Size Set: 3 x 3
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Star Density: Loose clusters.
Debug Message: Number of Unplaced Stars: 0.
Debug Message: Creating Random Map... Planets
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 6
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: Distributing bonuses on planets...
Debug Message: Creating Random Map... Asteroid Fields
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Terran Alliance: Intellence -> 80
Debug Message: Drengin Empire: Intellence -> 80
Debug Message: Altarian Resistance: Intellence -> 80
Debug Message: Arcean Empire: Intellence -> 80
Debug Message: Torian Confederation: Intellence -> 80
Debug Message: Yor Collective: Intellence -> 80
Debug Message: Dominion of Korx: Intellence -> 80
Debug Message: Drath Legion: Intellence -> 80
Debug Message: Iconian Refuge: Intellence -> 80
Debug Message: Korath Clan: Intellence -> 80
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Creating ships...
Debug Error: CreateGalaxy: Failed to allocate memory for turn event log
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message: Game Screen: Setting mode to 8
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Drengin Empire Colony. Orbiting: 0
Debug Message: Destroying ship Altarian Resistance Colony. Orbiting: 0
Debug Message: Destroying ship Arcean Empire Colony. Orbiting: 0
Debug Message: Destroying ship Torian Confederation Colony. Orbiting: 0
Debug Message: Destroying ship Yor Collective Colony. Orbiting: 0
Debug Message: Destroying ship Dominion of Korx Colony. Orbiting: 0
Debug Message: Destroying ship Drath Legion Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 8
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34

That Popup Manager thing...it goes on for a hundred lines or so.

Then this:

Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=32
Debug Message: Popup Manager Update: Unhiding ShipDetailsWnd
Debug Message: A* Path too long to calculate (8.000000). Aborting
Debug Message: Destroying ship Terran Alliance Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Popup Manager Update: Updating window with ID=13
Debug Message: Game Screen: Setting mode to 9
Debug Message: Popup Manager Update: Unhiding PlanetWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Destroying ship Korath Clan Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: Updating ZOC.
Debug Message: Popup Manager Update: Updating window with ID=12
Debug Message: WARNING: CloneFrames failed
Debug Message: Popup Manager Update: Unhiding RandomEventWnd
Debug Message: Destroying ship Korx Colony Ship M0-1 44. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message: First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34

Then a couple hundred more of these popup manager messages, then this:

Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Random Event: End
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Popup Manager Update: Updating window with ID=21
Debug Message: Popup Manager Update: Unhiding QuickProjectWnd
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Year: 2226. Altarian Resistance traded Planetary Improvements to the Drath Legion in exchange for Ion Drive
Debug Message: Random Event: End
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 0a
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Deleting previous save game.
Debug Message: About to auto save.
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\AutoSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Finished auto save.
Debug Message: Year: 2226. Arcean Empire traded Diplomatic Relations to the Drath Legion in exchange for Ion Drive
Debug Message: Popup Manager Update: Updating window with ID=10
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Popup Manager Update: Updating window with ID=9
Debug Message: Popup Manager Update: Unhiding StarbaseWnd
Debug Message: Destroying ship Constructor 78. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: End
Debug Message: First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message: First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message: First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message: First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message: First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message: Popup Manager Update: Updating window with ID=33
Debug Message: Cannot find texture
Debug Message: Popup Manager Update: Unhiding AlienMsgWnd
Debug Message: Year: 2226. Altarian Resistance traded Ion Drive to the Korath Clan in exchange for Diplomatic Relations
Debug Message: Year: 2226. Iconian Refuge traded Starship Defenses to the Altarian Resistance in exchange for Ion Drive
Debug Message: Random Event: End
Debug Message: Popup Manager Update: Updating window with ID=22
Debug Message: Popup Manager Update: Unhiding HeadlineWnd
Debug Message: Year: 2226. Arcean Empire traded Xeno Communications to the Iconian Refuge in exchange for Starship Defenses
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Updating window with ID=34

Here are the lines from the end of the debug:

Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=34
Debug Message: Popup Manager Update: Unhiding GNNWnd
Debug Message: Destroying ship Korx Heavy Fighter M3-10 1222. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Eval
Debug Message: Eval
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: Eval
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\QuickSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Popup Manager Update: Updating window with ID=28
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\CustomMaps\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message: Popup Manager Update: Unhiding SaveGameWnd
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Loading TechDefs
Debug Message: Max num techs: 273
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipTemplates
Debug Message: Loading ParsedHardpoints
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading AFMBModules
Debug Message: Loading ShipStyles
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 3 x 3
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Turn Event Log
Debug Message: Galaxy::LoadBlock - Turn event log block size is 0 bytes
Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Popup Manager Update: Updating window with ID=20
Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
Debug Message: Game Screen: Setting mode to 9
Debug Message: Popup Manager Update: Updating window with ID=38
Debug Message: Popup Manager Update: Unhiding AchievementWnd
Debug Message: Game Screen: Setting mode to 0
Debug Message: Game Screen: Setting mode to 9
Debug Message: Game Screen: Setting mode to 0
Debug Message: Popup Manager Update: Updating window with ID=19
Debug Message: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Popup Manager Update: Updating window with ID=10
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Debug Message: Doing final stat calculations.
Debug Message: End of Game Save
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\EndGameSave.sav
Debug Message: Num Sectors Across: 3
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
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Debug Message: Popup Manager Update: Updating window with ID=1
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Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Loading TechDefs
Debug Message: Max num techs: 273
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipTemplates
Debug Message: Loading ParsedHardpoints
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading AFMBModules
Debug Message: Loading ShipStyles
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 3 x 3
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
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Debug Message: Loading Turn Event Log
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Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Disabled
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Debug Message: Popup Manager Update: Unhiding QuarterlyWnd
Debug Message: Popup Manager Update: Updating window with ID=16
Debug Message: Game Screen: Setting mode to 2
Debug Message: Popup Manager Update: Unhiding ResearchWnd
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Debug Message: OptionsWnd: Quit Btn
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Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
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Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
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Debug Message: Killing ship styles:
Debug Message: Killing Galaxy: Completed
Debug Message: Shutting down sound system.
Debug Message: Clearing sound and music handles.
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Debug Message: GameUninitialize end
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Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
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Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message: Not all memory has been freed from memory system EditFields.
Debug Message: 2160 bytes of memory still allocated.

There are hundreds, perhaps thousands of those Popup Manager lines that I have deleted to save space. This is by far the largest debug that I have ever seen. 2663 KB in toto.

Reply #2 Top
Hi!
Game DA 1.7a[b].001
- I've put on a tile Antimatter Power Plant, then decided I want it somewhere else, so deleted it from queue. Now I can NOT build it there anymore - it's not in queue, as is not the Fusion PP. Reload doesn't help.

- All of a sudden one old design of my troop transports got 4 Harpoons and some missile defense. In their discription it stands medium hull, but it still has only 1 HP and carries troops. When I landed one on a planet I couldn't lauch it anymore - can't load troops. The same happened with one of my survey ships - it has now weapons and description says Krynn heavy fighter. Maybe that is connected to my usuall purge of outdated or unused designe. The affected troop transport design was one of them.

- When trading with other civs sometimes when I click on the money I want to offer, the needed number is displayed without the last digit. Very misleading. Once I was happy they want for the item only 1000 BC, but went broke when I actually paid 10000.

BR, Iztok
Reply #3 Top
I have/had mistralok's problem as well. I upgraded a survey ship and am wondering if that ship was deactivated for no more anomalies and when i try and move it, it won't respond. Mistalok, is your turn button green or white? Mine was white when i encountered this. I had to go to a prior turn to fix it/avoid it.

I have also seen on many occasions Iztok's problem with the last missing digit, causing an error by the power of 10. You can work around it, but the trade will trick you if you don't watch closely.
Reply #4 Top
1.7b2
-ships leaving orbit for the first time the speed of the ships isn't correct but only for the first turn.
-warp drive 4 is better than warp drive 5