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Capcom has confirmed the return of a much loved title from the past, Bionic Commando. The series was originally introduced to the world via the arcades of the 80's before heading to the various home computers, the NES and Gameboy in the late 80's and early 90s. Rumors began making the rounds early this week of development on a 'next-gen' (seriously can we stop using that yet) version which Capcom today confirmed is in development for PC, PS3 and Xbox 360 and is aptly named Bionic Commando.
The story begins on the day of the Commando's execution, the day an experimental weapon is detonated "in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins," a perfect opportunity "to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques."
The title is being developed by an odd assortment of talent that Capcom chose to promote "unique elements of creativity and approach to game design" including an American Producer living in Japan, a Japanese Creative Advisor and the Swedish development team of GRIN, notable for their work on the Tom Clancy's Ghost Recon Advanced Warfighter franchise.
The story begins on the day of the Commando's execution, the day an experimental weapon is detonated "in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins," a perfect opportunity "to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques."
The title is being developed by an odd assortment of talent that Capcom chose to promote "unique elements of creativity and approach to game design" including an American Producer living in Japan, a Japanese Creative Advisor and the Swedish development team of GRIN, notable for their work on the Tom Clancy's Ghost Recon Advanced Warfighter franchise.