Max alliances

So we just had this idea for an option with max alliances, as ppl seems to team up in huge groups in FFA games and take on the weaker and then the game ends.

To avoid this, a max alliance setting would make this stop.

Id really like some twisted alliances, but as ppl start to get to know each other some ppl are always allying with each other.
19,499 views 14 replies
Reply #1 Top
Great idea , makes you really think hard about whether someone is worthwhile allying with , rather then just allying with someone so you can see their defences and just kill them when they are not looking.
Reply #2 Top
you mean a maximum number of players you can be allied with in a given game? sounds like a good idea.

maybe also have another pact or some option, so you can see your ally's alliances.
Reply #3 Top
I agree, this is a problem for me in some LAN games.
Its a little like school, a pecking order ensues and the same peeps ally for no
other reason than friendship. I am guilty of this sometimes, its just fun to fight alongside friends.
However it can spoil a game as it gets repeditive.

I however think if this is implimented it should be an option rather than the rule
Reply #4 Top
nvm
Reply #5 Top
That is a pretty cool idea.

So maybe we could make it so each player can only ally with one other player per game. Once allied, they CAN'T opt out of the alliance.

Basically, the first alliance you enter is your last....hmmm, that sounds a bit ominous.
Reply #6 Top
Maybe a setting where you can choose from 0-9 allies.

so if it were set to max 1 ally, it would be as P5y said:
makes you really think hard about whether someone is worthwhile allying with
End of quote

This will also make alliances change and shift more.
Now we just see those who ally stay that way, so its actually not a FFA game at all
Reply #7 Top
no, permanent alliances in ffa is not good. if you want make a limitation as to how often it can be changed in a given time, if even that, but for fixed teams we already have a game mode.

yeah, max. number of allies sounds nice. if you see one doing badly, you can drop him in favor of a stronger one or vice versa if you feel someone is getting to strong you abandon him and let him get destroyed by the rest .
Reply #8 Top
But if we set it up where you have to choose only one player to ally with with AND it is permanent, it will make for different teams then would normally form.

Reply #9 Top

But if we set it up where you have to choose only one player to ally with with AND it is permanent, it will make for different teams then would normally form.


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is that different enough from what we can do now with locked teams? we want numerically equal teams anyway, so teams of 2 are not an issue. the only thing that changes is that it might be formed more on the game situation than friendly preferences. that is of course a good and desireable thing, but I dunno if it makes that much of a difference.

see, if you pick ally from the start in the menu, you placed next to each other anyhow. if you want a differenty type, you play ffa and hook up with your friends and maybe have an ally somewhere else. I don't see this as bringing that much benefit.
Reply #10 Top
Slightly off-topic, but allying everybody in a game (ala DEFCON's Diplomacy mode) automatically triggers a win condition and ends the game. You can't have a peaceful 5 minutes and then have someone betray the alliance and make a splinter group, which is really fun.
Reply #11 Top
Or for another idea... Have a maximum number of alliances you can create during a match...

Say you ally with someone that uses up one of your alliances and if you later unally you don't get that 'slot' back. Would make you really think about breaking alliances and backstabbing people as you could very soon end up unable to ally anyone.
Reply #12 Top

Or for another idea... Have a maximum number of alliances you can create during a match...

Say you ally with someone that uses up one of your alliances and if you later unally you don't get that 'slot' back. Would make you really think about breaking alliances and backstabbing people as you could very soon end up unable to ally anyone.
End of quote


I like this idea because it seems realistic. A lot of backstabbing is going to use up the patience of everybody, and while you might go "well then don't ally with them period" that's not an option in certain games.

One problem I might have with it, though, is players accidentally allying when trying to get an intel pact or something and then losing a point. Depending on how low it's set, that might just be enough to doom you.
Reply #13 Top
Well... make it a variable that can be set before the game starts and maybe add a confirmation box so that you don't do it by mistake...

Or instead of a confirmation box you have to click the box 2 times to get the alliance request sent.
Reply #14 Top
Slightly off-topic, but allying everybody in a game (ala DEFCON's Diplomacy mode) automatically triggers a win condition and ends the game. You can't have a peaceful 5 minutes and then have someone betray the alliance and make a splinter group, which is really fun.
End of quote


This gave me an idea: maximum number of winners.

Have a maximum number of people left standing at the end of the game. This encourages people to swap around and make sure that no player or alliance gets too strong because they know that just being on the winning side isn't enough - they have to be on the winning side AND be one of the last two standing. If you set this to 2 and there are 5 people left and they are all in a super alliance then that will need to break apart to allow three of those people to die for the game to end.