Game Speed Request - Important
from
Sins Forums
Greetings,
I have watched and been intrigued by the beta gameplay videos posted by Multianna, but the last bit of theater gave me cause to worry. I hope a developer might respond with his/her thoughts on the issue.
In most of the videos gameplay occurs in a single star system with multiple planetary bodies. The game possesses the capacity to play in multi-star systems (multiple solar systems). In the last video from beta 4, I believe I beheld an increase in game speed. With the potential magnitude of empire management and fleet management of Sins Of A Solar Empire I am very worried that this accelerated pacing will be too much for many players to grapple with, myself included.
Also, an accelerated pace of play does not do a service to the concept of mighty capital starships lumbering slowly through the cosmos. I know that in any rts the capacity of a foe to employ clever tactics against you is balanced by your ability to employ clever counter-tactics - accelerated rates of gameflow thwart that. To use an overutilized term, the game could become more of a reactionary twitch-fest than a *strategy* game.
I am worried that peoples` impatience might compromise what is a proper pace of play for a game like SoaSE. I think this sort of contest must occur at a slow pace, lest the thing seem more like an exercise in the dispatchment of swarming bugs to points on a dirt hill or race cars to points in a track, rather than the calculated deployment and retrieval of fleets to distant star systems. Gamespeed must adequately support the game mythology/premise in order for the experience to be convincing and immersive.
I believe that a slow pace of play should therefore be the default game speed out of the box. I believe if this is not the case, many potential players are going to dismiss the game as yet one more reaction-based horder, albeit with sophisticated trappings that make one *think* it is more at a glance.
If I might be so bold as to address the developers directly: I think you need to make a clear decision about the game in this regard. I do not believe there is a 'balance to be had' here either. If you speed up the flow of the game you may move to satisfy those who want to play a contest within X period of time. If you keep game speed in line with the subject matter, keeping things believably cumbersome & realistic, you can appeal to people looking for something different from the StarCraft experience. I would hope you bear in mind a part of the genesis of your entire project - the evolution of 4x conquering games. A lot of people who were fans of those terrifically time-consuming contests are paying attention to what you are crafting here. If the conquering part of SoaSE is distilled into a hyper-active adrenal event, you`re going to lose a lot of them. And me.
Thanks for your time. I look forward to seeing more of SoaSE and to trying it out at some point in the near future.
P.S.: I would also like to hear some isolated game music, if that might be possible.
I have watched and been intrigued by the beta gameplay videos posted by Multianna, but the last bit of theater gave me cause to worry. I hope a developer might respond with his/her thoughts on the issue.
In most of the videos gameplay occurs in a single star system with multiple planetary bodies. The game possesses the capacity to play in multi-star systems (multiple solar systems). In the last video from beta 4, I believe I beheld an increase in game speed. With the potential magnitude of empire management and fleet management of Sins Of A Solar Empire I am very worried that this accelerated pacing will be too much for many players to grapple with, myself included.
Also, an accelerated pace of play does not do a service to the concept of mighty capital starships lumbering slowly through the cosmos. I know that in any rts the capacity of a foe to employ clever tactics against you is balanced by your ability to employ clever counter-tactics - accelerated rates of gameflow thwart that. To use an overutilized term, the game could become more of a reactionary twitch-fest than a *strategy* game.
I am worried that peoples` impatience might compromise what is a proper pace of play for a game like SoaSE. I think this sort of contest must occur at a slow pace, lest the thing seem more like an exercise in the dispatchment of swarming bugs to points on a dirt hill or race cars to points in a track, rather than the calculated deployment and retrieval of fleets to distant star systems. Gamespeed must adequately support the game mythology/premise in order for the experience to be convincing and immersive.
I believe that a slow pace of play should therefore be the default game speed out of the box. I believe if this is not the case, many potential players are going to dismiss the game as yet one more reaction-based horder, albeit with sophisticated trappings that make one *think* it is more at a glance.
If I might be so bold as to address the developers directly: I think you need to make a clear decision about the game in this regard. I do not believe there is a 'balance to be had' here either. If you speed up the flow of the game you may move to satisfy those who want to play a contest within X period of time. If you keep game speed in line with the subject matter, keeping things believably cumbersome & realistic, you can appeal to people looking for something different from the StarCraft experience. I would hope you bear in mind a part of the genesis of your entire project - the evolution of 4x conquering games. A lot of people who were fans of those terrifically time-consuming contests are paying attention to what you are crafting here. If the conquering part of SoaSE is distilled into a hyper-active adrenal event, you`re going to lose a lot of them. And me.
Thanks for your time. I look forward to seeing more of SoaSE and to trying it out at some point in the near future.
P.S.: I would also like to hear some isolated game music, if that might be possible.

According to the forum posts, anyway.
but atm as multiplayer saved games doesn't work and its hard to find the same ppl again so you can continue your saved game.