Questions from a newbie

Hi everyone, I just bought this game less than 24 hours ago. I've updated the game, read through the manual and the walkthrough, but of course am still at the stage of being overwhelmed.

I have a couple questions as of now, and surely more to come later.

1. When I double-click on Earth, I see that some tiles have special marks that say things like "If you build a Manufacturing District here, you will get a bonus." What's a "manufacturing district" or a "culture district"? Is a "manufacturing district" the same thing as a factory?

2. How do you get a decent flow of income at the start? Do I just need to have some trade routes and economic starbases? What else?

Thanks. :)
8,610 views 7 replies
Reply #1 Top
1) Yes. When it comes to bonus tiles, everything that generates productions points gets the bonus. Or everything that generates research gets the research bonus. Approval bonus gets applied to morale buildings, and so on.

2) Early game - keep morale at 100% (or at least 70%) in order to grow your population. In DA, you start with 5000bc, that should last you a good while (in TA, you start with only 3000bc, making it a lot harder). Anomalies are also a good source for income, especially since they respawn now. You can also try to sell relatively unimportant techs (if you have tech trading on), the AI pays good money for stuff like Universal Translators or Xeno Communications.

Make sure not to research factory / lab upgrades too early, unless you have a good cash flow. By default, ALL buildings get upgraded, which can lead to a drastic increase in spendings if you are not ready for it.
Reply #2 Top


Make sure not to research factory / lab upgrades too early, unless you have a good cash flow. By default, ALL buildings get upgraded, which can lead to a drastic increase in spendings if you are not ready for it.
End of quote

Thanks, I didn't know that. How can you tell when buildings are about to be automatically upgraded?

And another question: I just built an Influencer starbase at the border to another race, but I can't figure how to make it gain influence. Double-clicking on it gives me no relevant options. How do I make the starbase work and level up?

(Update: I just found that putting a Constructor on a starbase lets you upgrade it, but how do I make the Starbase level indicator advance?)
Reply #3 Top
The buildings upgrade when you research the branch of the tech tree. All factory upgrades are in their own branch (Xeno Engineering), same with approval, economy and research. There IS an option to deactivate the automatic upgrades, but it has to be set per planet and then you have to remember to manually build the upgrades. Depending on your galaxy size, it can add up to a lot of micromanagement.

Not sure what you mean about starbase level indicator. Levels are gained through combat only. You can install more influence modules after researching the appropriate branch on the tech tree (Cultural Domination, one of the yellow ones IIRC).
Reply #4 Top
Hi!
2. How do you get a decent flow of income at the start?
End of quote

At the start you can't. Those starting 5000 BC are there to help you "bridge" the deficit, until your new colonies grow enough population to start giving money to your empire. Cash anomalies and selling tech just extend that "bridge" a but further.

If you're very new to GalCiv universe, I suggest you to also visit wiki page GalCiv 2.

BR, Iztok
Reply #5 Top
Does the wiki have some detail on asteroids? I have yet to find that page.
Reply #6 Top
Does the wiki have some detail on asteroids? I have yet to find that page.
End of quote


Unfortunately, the Wiki is generally still back in the days of DL.

This DA guide however covers a good portion of what DA has to offer WWW Link
Reply #7 Top
A number of players (myself included) use planets for specific purposes - Manufacturing planet, Research planet, Economic planet, Low Quality planet, etc. For most planets, I queue in the following right at the start: 1 Shipyard, 3 Factories, 1 Market Center, 1 Farm. I play as a technocrat so I don't need to put Research into the original queue. The second queue is when the planets start to specialize. Often the planet's specialty will be determined by whatever "special" tiles it happens to have. I have 6 or 7 groups of planet names that I use to assign as needed - Viking names at the top of the map, Mayan names at the bottom, Conan names where I expect danger, and so on. This helps me to locate my planets quickly during a game (when I have 20-30 planets).

Starbases are of critical importance. I use a spreadsheet to list all 5 types of starbases (and their data) on 1 sheet for easy reference. There are 6 "upgrades" for economic starbases (9 if you count the 3 Trade upgrades also). These range from Starbase Factory to Orbital Replicators and require research in Xeno Industrial Theory to Industrial Sector to access them. Ideally you want to put an economic starbase in the middle of a group of colonies that you control (or expect to "acquire"). A fully upgraded economic starbase can increase your productivity 24% per planet. So if you build a clump of 4 economic starbases next to each other you can nearly double the production of each affected colony!

Also (very very important) is to go for as many of the "diamond" resources as you can get. At the begining of each game, my home world builds colony ships - but the first 2 or 3 planets that I colonize build constructors. I use these to acquire resources or build economic starbases.