I may be overdoing myself with the following observation but... if only "concept driven coders" could slap us all a similar engine with adaptable features and relative functions straight inside and beyond the TA-Expansion (incl, the projected GC2/editors!), i'd amazed and confused if no equivalent power is ported as is or even, better! Pins or Sins, Gins & Bins - the whole reasoning stands almost only on principle X: Value.
I may be overdoing myself with the following observation but... if only "concept driven coders" could slap us all a similar engine with adaptable features and relative functions straight inside and beyond the TA-Expansion (incl, the projected GC2/editors!), i'd amazed and confused if no equivalent power is ported as is or even, better! Pins or Sins, Gins & Bins - the whole reasoning stands almost only on principle X: Value.
I meant that the 'sneak' pics posted by draginol made me wonder if a SIMILAR 3d-engine or/and some graphic features could be applied to the GC2 framework or interface. Concept wise, Sins should look more modern while taking a different approach at galactic-like-conquest gameplay. Sure, GC doesn't have some of these principles... but the feeling i got when seeing how Sins has been designed is that the menus/sidebars/fonts/colors (etc) were slick and pretty, user-friendly and nevertheless, new enough to appeal even the most wacky tough fans of GC and its expansions.
- Zyxpsilon.
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