Suggestions: Build Sorting Order, Information. Build Queues
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First off, I adore this game. Seriously. Well done, Stardock! You should be proud.
Of course, there's some things in the course of playing the game that have irritated me a bit, and while it seems that a lot of them are known or are being fixed, there's a couple that I haven't seen:
1. Could we please be able to change the sort order in the build section of the planet screen? Alpabetical is great if you already know what everything costs or how many months it's going to take to complete, as well as what it does, but otherwise it's driving me nuts to have to scroll through to find the things I need to make.
2. Can you please enable keyboard scrolling for things like the planet social and military projects, the starbase module creation, the planet and ship list, &etc? I'm going a little nutty using the mouse for *everything*.
3. On the Governors page, can you please show the same info as you do on the Planets page for your build options? I've no idea off the top of my head whether I want an Info Net or a Neural Net first, and I probably shouldn't need a pencil and paper pad to figure it out.
4. Can you make it so that we can "park" terror stars? Or at least set them so that they don't cycle through on a "find"? Most of the things I'm constructing at this point are constructors, and while I'm delighted that you're going to set it up so that I don't have to double-click on each one of the buggers to bring them to the star map, I still have to be careful about where I click so that the terror star doesn't go haring off into the Wild Black Yonder.
4. I see that you fixed the issue with galactic wonders and trade in build queues -- did you also fix the problem with the queue not passing over Capitols if they've already been built in your civilization? I swear, each and every one of my stars was building something I totally didn't need at one point or another, to the point where I now micromanage the entire deal (which has been its own sort of fun, but then, I'm a tad insane.)
5. Can you include the ability to go "back" to a star system on the list of things you've done, in case you mess up and forget, for example, to set up a social project?
6. Can you set it up so that I can double-click on a ship in the star map (especially in stacked tiles) and have the info screen for the ship pop up? I find it difficult to ensure that I'm opening the correct ship on the larger display.
That's it for now. Again, great game!
Of course, there's some things in the course of playing the game that have irritated me a bit, and while it seems that a lot of them are known or are being fixed, there's a couple that I haven't seen:
1. Could we please be able to change the sort order in the build section of the planet screen? Alpabetical is great if you already know what everything costs or how many months it's going to take to complete, as well as what it does, but otherwise it's driving me nuts to have to scroll through to find the things I need to make.
2. Can you please enable keyboard scrolling for things like the planet social and military projects, the starbase module creation, the planet and ship list, &etc? I'm going a little nutty using the mouse for *everything*.
3. On the Governors page, can you please show the same info as you do on the Planets page for your build options? I've no idea off the top of my head whether I want an Info Net or a Neural Net first, and I probably shouldn't need a pencil and paper pad to figure it out.
4. Can you make it so that we can "park" terror stars? Or at least set them so that they don't cycle through on a "find"? Most of the things I'm constructing at this point are constructors, and while I'm delighted that you're going to set it up so that I don't have to double-click on each one of the buggers to bring them to the star map, I still have to be careful about where I click so that the terror star doesn't go haring off into the Wild Black Yonder.
4. I see that you fixed the issue with galactic wonders and trade in build queues -- did you also fix the problem with the queue not passing over Capitols if they've already been built in your civilization? I swear, each and every one of my stars was building something I totally didn't need at one point or another, to the point where I now micromanage the entire deal (which has been its own sort of fun, but then, I'm a tad insane.)
5. Can you include the ability to go "back" to a star system on the list of things you've done, in case you mess up and forget, for example, to set up a social project?
6. Can you set it up so that I can double-click on a ship in the star map (especially in stacked tiles) and have the info screen for the ship pop up? I find it difficult to ensure that I'm opening the correct ship on the larger display.
That's it for now. Again, great game!