Map Editor "Bugs".

Hi all. I've just spent a couple minutes playing with the map editor, and have found a couple things that appear to be bugs.

1) When generating a map with "randomize all", star colors do not seem to have an effect on planetary quality. A purple star does not necessarily have a super-planet in orbit. Is this intended?

2) All planets that are randomly generated seem to be flagged "uninhabitable" by default, regardless of world quality. Is this intended?
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Reply #1 Top

1) When generating a map with "randomize all", star colors do not seem to have an effect on planetary quality. A purple star does not necessarily have a super-planet in orbit. Is this intended?
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Star color in the map editor is not tied to planet quality.  This is so, for instance, you could make an entire custom map with green stars if you wanted to.

 
2) All planets that are randomly generated seem to be flagged "uninhabitable" by default, regardless of world quality. Is this intended?
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The planet type is not tied to planet quality.  All PQ 11 planets are not necessarily Toxic planets, for example.  Though we could easily have it randomize the planet type.  I don't remember why this is not already random.  Might have just been overlooked.


Reply #2 Top


1) When generating a map with "randomize all", star colors do not seem to have an effect on planetary quality. A purple star does not necessarily have a super-planet in orbit. Is this intended?


Star color in the map editor is not tied to planet quality.  This is so, for instance, you could make an entire custom map with green stars if you wanted to.
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Ahh, I see. That makes sense. I like that actually.


 
2) All planets that are randomly generated seem to be flagged "uninhabitable" by default, regardless of world quality. Is this intended?


The planet type is not tied to planet quality.  All PQ 11 planets are not necessarily Toxic planets, for example.  Though we could easily have it randomize the planet type.  I don't remember why this is not already random.  Might have just been overlooked.
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Generating the planets at random to save time and then having to go through and flag a habitable type on all of them could get tedious on large maps. Hope it was just overlooked. :)

Thanks for your response!

Reply #3 Top
When changing the size of a planet, the rings expand. When shrinking it, the old, larger lines do not get erased, resulting in a solid white blob. (Kind of like the 'hall of mirrors' effect back in Doom when you had places where the map wasn't 'sealed', if that helps.)