What other real time strategy game features roaming bands of units that play an enormous role in determining development speed for my base? Warcraft? No. Starcraft? No. Europa Universalis? No. There's nothing comparable to Pirates in any RTS I've ever played. The entire idea is so foreign to me, it never even occured to me that something like this would be in a RTS or a serious strategy game of any kind.
End of quote
I guess the problem is that we and many others interpret this statement as a complement - Sins is not your standard RTS and we welcome change, innovation and new ideas. There are too many standard RTS's on the market and if I was forced to make another one I would quit my job. I'm not the only one who feels this way either: the pirate mechanic has been mentionned by many as one of the most fun and innovative systems in Sins and in games in general. To give it credit though, its actually a system inspired by a famous and popular strategy game called Settlers of Catan : Cities and Knights.
Personally, I think its one of the best parts of the game - I just love sniping the bounty on someone at the last second - its exhilirating and suspenseful. I love bidding wars. I love being able to play an economic game but being able to hire the pirates to handle my dirty work. I love that I can anonymously backstab my *allies* by sending pirates at them. I love being able to tie up another player on one front with the pirates so I can focus on another player. I love stealing the pirates booty. I love timing the pirate attack with my own. I love that I can survive after my fleet has been decimated by raiding trade ships to fund a mercenary pirate army. I love a system that allows me to collaborate with enemies to take out a strong player without having to ally. I love that pirates keep things interesting while human players build up. I love farming them for experience for my low level capitalships. I could probably go for awhile but you get the idea.
Regardless, we recognize it isn't for everyone so here is what we are going to do. We'll build some new maps without pirates and include them as soon as possible. Anything more drastic (such as turning them off completely) would take a fair bit more work and couldn't be done quickly. Besides, we'd also like to take some time to evaluate possible side effects of their removal that we haven't considered yet.
Thanks for bringing up your concerns,
-Blair 