Let's talk Unit Balance !
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Sins Forums
Hi everyone. I know there's a lot of discussion regarding unit balance but I wanted to post my two cents. Also please only respond if you have 15+ hours of game time.
Unit Balance:
1) Siege Frigates: I know there has been a lot of discussion regarding siege frigates but I think it is undeniable that they need to be rebalanced. They are so ridiculously powerful at this point in time. Yes, I understand that they are expensive, but the computer knows and the players know, that the return investment is insane. With just one hanger, and a handful of defenders you cannot destroy a fleet of siege frigates (no escort required) before they wipe down your planet. This wouldn't be such a big deal if my second point wasn't a cause for concern.
2) Phasing happens way too fast. Enemy ships can jump right through any defenders you have positioned before you can fire a shot, even when you position your fleet right at the jump points. In early game you cannot stop a scout ship from flying through your defense, dropping a probe, and peacing out. Not even a bomber squad, and a hanger costing 700 resource providing a mere two squads can intercept and destroy a scout ship before they probe you and fly off into the sunset. When this is done with Siege Frigates the game becomes exponentially annoying. The siege frigates can phase right past your forward defense planets and bombard your home world. You are then forced to phase your fleet after them. This begins the worst part of the game: PHASE TAG. You phase in they phase out. Oh look now they are phasing the siege frigates back, or worse splitting them up to divide and conquer. You just cannot stop anyone from phasing away.
3) Phase inhibitors are tech 4. TECH FOUR! Let me say this again... TECH 4. That means you have to play phase tag for a year and a day for the longest time. Once they are built they aren't very effective. I had a fleet of one Battleship, 10 tech 1 laser frigates with level 2 lasers, engage 5 siege frigates as they phased into an inhibitor. Four of them got away.
Conclusion:
Skip to this if you don't want to read through the discussion!
Something has to be done about phase tag. There needs to be a mobile phase inhibitor, and the stationary planetary inhibitors need to be tech one. Siege frigates are insane.
Unit Balance:
1) Siege Frigates: I know there has been a lot of discussion regarding siege frigates but I think it is undeniable that they need to be rebalanced. They are so ridiculously powerful at this point in time. Yes, I understand that they are expensive, but the computer knows and the players know, that the return investment is insane. With just one hanger, and a handful of defenders you cannot destroy a fleet of siege frigates (no escort required) before they wipe down your planet. This wouldn't be such a big deal if my second point wasn't a cause for concern.
2) Phasing happens way too fast. Enemy ships can jump right through any defenders you have positioned before you can fire a shot, even when you position your fleet right at the jump points. In early game you cannot stop a scout ship from flying through your defense, dropping a probe, and peacing out. Not even a bomber squad, and a hanger costing 700 resource providing a mere two squads can intercept and destroy a scout ship before they probe you and fly off into the sunset. When this is done with Siege Frigates the game becomes exponentially annoying. The siege frigates can phase right past your forward defense planets and bombard your home world. You are then forced to phase your fleet after them. This begins the worst part of the game: PHASE TAG. You phase in they phase out. Oh look now they are phasing the siege frigates back, or worse splitting them up to divide and conquer. You just cannot stop anyone from phasing away.
3) Phase inhibitors are tech 4. TECH FOUR! Let me say this again... TECH 4. That means you have to play phase tag for a year and a day for the longest time. Once they are built they aren't very effective. I had a fleet of one Battleship, 10 tech 1 laser frigates with level 2 lasers, engage 5 siege frigates as they phased into an inhibitor. Four of them got away.
Conclusion:
Skip to this if you don't want to read through the discussion!
Something has to be done about phase tag. There needs to be a mobile phase inhibitor, and the stationary planetary inhibitors need to be tech one. Siege frigates are insane.
They are tech 2 for the Vasari, and I'm pretty sure Tech 3 for Advent.