Extra types of terrains detectable by code.

Yellow-Orange-Red cue boxes are presently showing us extra terrain "quality tiles" which get to a green status once the necessary tech is obtained and the upgrade(s) applied.

Mod-wise, i just want some MORE.
Lemme explain;

- I do understand the terrain-schemas and planet definitions xmls can be altered to tap into the basic raw file references by scaling the grey pixels according to altitude ratios & regionlike gaps (equatorial, artic, etc).
- The tiles content are then estimated for a maxed percentage that defines its final code type; Prairies/green, Ocean/inhabitable, etc.

What i would really want to create (and, in fact, the X-Worlds mod does have the images for these already) are those...

1) Coastals, Beaches, Reefs, Arctic, Toxic, Volcanic, Abyss... and so on.
2) BUT, which can be detected by the code and be given for examples; a blue/cuebox for half-ocean/half-ground, and a magenta/poisonous for volcanics, etc.
3) Dependant on an extra-terraforming tech node similar or beside the actual colonization two-steps Biggy-Fives.
4) Displayable on planet surfaces, provided the exact configuration has been made valid through the supplemental new schemas.

So, is the above possible (either by personal mod work or, even by coding such features in any further compiled genuine versions of ex;GC/DA-1.95a?) or, am i swinging a thought into the wind?

- Zyxpsilon.
3,078 views 4 replies
Reply #1 Top
Bump!
I would need some comments or observations from coders (or anyone in the knowledge of the twilight surrounding exact functions and their very own procedural tricks!) about this issue before i proceed with the extensive developping process necessary... please?!?
And, RE-Please. Just to make sure. :)

- Zyxpsilon.
Reply #2 Top
Well... two whole weeks and haven't got any answer about this "issue".
I guess i'm gonna have to figure this one all by my lonely self!
;)

- Zyxpsilon.
Reply #3 Top
some one had a mod that added more then just what is already done with the upgrade tiles but a pound reload that all went away and the benefits you had were gone

so I say Kool Ideal but can not be done AFAIK

Nasty
Reply #4 Top
Yup, and it was one of the first zip (from Maverick, waaaayyyy back 9/06!) i pulled off the library when i started working on the miscellaneous attempts at designing some extra-assets for X-Worlds.

Knowing how these 'surface' routines will be changed with TA, i think i may have to forget the whole wishes for just the two extra type of tiles and the fact that some sort of in-code function(s) would need to be added by SD coders in order for any to actually ADD something worth to gameplay.

Even i can't compile that. Unless, someone from GC team agrees with me that it would be a welcomed addition... i doubt such a thing will ever happen.

Bof, it's alright - it could have been fun to have some beaches active and being developped upon some new terraforming (coastal integration, as i nicknamed these) techs discovery and looking at some nicely blued box-tiles on planet surfaces! And purples for Toxic and REAL harshland conditioning of true Volcanoes.

In the meantime, we'll simply see.

- Zyxpsilon.