You have valid points in you argument Agent of Kharma, but the title and your conclusion (buhuu, i wont play this game any more!) are just plain stupid. Come on, the game has been you for a week! If you really are an old time strategy gamer you should know that in this game, like in every good strategy game you need to learn the rules and game mechanics to win, or even fully enjoy the game. Yes this games have some problems, and yes it is not perfect. But it's still (to me) a wonderful game. I mean to make a game with a scope like this without flaws from the release day is pretty much impossible, i think. And perfection is in the beholders eye anyway.
And even with great flaws games can be great. Empires in Arms, an old Avalon Hill board game springs to mind. It's one of my all time favourite board games, and still it's one of the most flawed, game mechanics-wise i've played. That's because of the scope (it takes months to play the full campaign) of it and probably not enough game testing (see previous parenthesis).
But here you have one of the greatest possibilities you'll ever have to actually influence the game in the direction you want and you just decide to leave. Well, that's your decision. I'm sorry if this seems rude, it's not my intention. I just happen to think your so very wrong in your conclusions.
So over to siege frigates.
While i have no problems with dealing with the siege frigates as it is now, i still think there is a problem with them. They should be called siege frigates for a reason. And in my humble opinion dustinjas solution could work. The point defence idea, that is. Maybe give the defensive turrets the possibility to shoot down planet bound missiles? Or an easier solution might be to make them have an "aura" that reduces the planet bombardment damage of any ships within range. I think that would keep siege frigates as a viable option and still let you build a good defence. A good player can guide their frigates around the defence, or take out the key defence platforms and start to bomb. A good defensive players can place defensive turrets in a good formation and try to keep them alive, while their
bombers take out the frigates.
As to the PJI:s i don't have a problem with them as it is now. But complete phase lane blocking is not a good option to me. I remember in the beta (1?) your PIJ:s completely disabled phase jumping, even to a friendly system, trapping enemy fleets. That was horrible.
But other people have better arguments on this topic, so I'll leave it to them.
And finally thank you Blair and the rest of you in Ironclad/Stardock. To actually feel like you are contributing to the game and to see that you actually listen to people, even people that titles their posts in this awful manner warms my heart.
Hold your head up high, and we will thread, together, on towards that sunny green hill that is the future of planetary bombardments!
Or, well, just keep up the good work