Silverthief

Making Phase Jump Inhibitors work

Making Phase Jump Inhibitors work

This seems like the most common cause of problems that people are seeing here - there's no way to really stop an enemy from running past your defenses and rendering chokepoints irrelevant. It would seem like this could easily be fixed like so:

Make Phase Jump Inhibitors prevent hostiles from using phase lanes that connect two planets which both have a friendly PJI in them.

This would be good because an attacker would need to destroy the PJI at a planet before being able to progress further into his opponent's territory, so he couldn't just circumvent the map layout entirely, as he can now.

However, apparently PJI locked traffic in beta and created problems. Would those same problems be present if they worked the way I describe here (ie, PJI do not prevent retreat, but must be destroyed to proceed)?
77,234 views 53 replies
Reply #51 Top

Great - I think that would play well. It would take a while to whittle away the defenses if the attacker didn't send many catapult ships, and the defender would be given a fair chance to react and send some response forces.

The counter is more efficient than the original strategy, and the counter-counter is more efficient than the counter. All is well in the world.


This isn't how balance works Ships destroy all defenses, jump out before defending fleet gets there, how's the counter-counter more efficient?

You're assuming that the amount of damage done per catapult ship would be so high that the defender couldn't react in time. In other words, you're assuming it would be balanced wrong, instead of thinking about how it might work.

For the system to work, the catapults should be able to whittle down defenses given enough time, but that amount of time should be long enough that the defender can, if playing well, respond and inflict losses on the undefended catapults that exceed his own damages. That's why it would be more efficient.
Reply #52 Top
There is so much good response in here I would love to see a developer response.



That's because it's an echo chamber.
Reply #53 Top
I havent seen one developer response on this subject yet, or did I miss some?