Superweapons Necessary?
from
Sins Forums
So I've been playing the game for a couple of days and have been enjoying it very very much, and I've had few complaints about the game. But one thing has caught my attention and slightly irritates me because it inhibits a possibly very strategic and interesting element of this great game: superweapons. My problem with these structures is two-fold.
First) Relating to a topic about Phase Jump Inhibitors which is being discussed in this forum. The dialogue about the PJI's is that in the beta they used to stop all traffic within a gravity well rather than just slowing it down, thus allowing people to block lanes of space travel (a very interesting concept imo) and it got nerfed in beta because then people would just turtle and defend their superweapons. Now, I think it was a terrible idea (remember this is just my opinion) to trade a possibly very interesting strategic part of the game for an overly cliche RTS element that really seems unnecessary in SOASE.
Second) I believe that the superweapons by themselves are just weak and at the same time have the potential to be heavily over-used and overpowering. They just seem like something that Stardock decided to throw in because almost every other RTS game has them.
I could go into more detail about how I think the game should be changed, but I'm sure everyone has an opinion about it. Feel free to disagree with my ideas and post here about it, but I would personally love a revamp of the PJI's and a complete nerfing of the superweapons.
First) Relating to a topic about Phase Jump Inhibitors which is being discussed in this forum. The dialogue about the PJI's is that in the beta they used to stop all traffic within a gravity well rather than just slowing it down, thus allowing people to block lanes of space travel (a very interesting concept imo) and it got nerfed in beta because then people would just turtle and defend their superweapons. Now, I think it was a terrible idea (remember this is just my opinion) to trade a possibly very interesting strategic part of the game for an overly cliche RTS element that really seems unnecessary in SOASE.
Second) I believe that the superweapons by themselves are just weak and at the same time have the potential to be heavily over-used and overpowering. They just seem like something that Stardock decided to throw in because almost every other RTS game has them.
I could go into more detail about how I think the game should be changed, but I'm sure everyone has an opinion about it. Feel free to disagree with my ideas and post here about it, but I would personally love a revamp of the PJI's and a complete nerfing of the superweapons.