Pirates - Not a Rant.

So, I just bought Sins, and I love it. But, after several hours of playing, I have noticed something. I can't wipeout the main pirates base in the system. I was TEC and had all but 2 upgrades in the fleet research menu. I used all of my capital ship points and almost all of fleet supply points. I managed to get my fleets to their base at the same time, and attacked. I took out half of their ships before I was forced to retreat lest I lose my capital ships. So my question: has anyone actually destroyed the pirate base? Straight out, invade and demolish eveything. So, any takers or suggestions?
21,590 views 14 replies
Reply #1 Top
Yes, on a late game one with ~150 pirate ships.

Did it with Advent and 6 capitals, and a total of maybe 700 fleet points. Lost four or five frigates, and didn't even lose shields on any of the capitals.
Reply #2 Top
Yes, mid game, about 1:30 in, 3 games in a row now. Take my entire fleet (probably 3 caps and 30-50 frigates) and simply stage an all out assault, I've only had to retreat once because of an AI attack while I was fighting the pirates. I usually lose 2-10 frigates and no caps.

Also did a late game raid on a pirate base in one of my enemy's space after taking it, had 6-9 caps and a full fleet supply (probably 50-100 frigates, I didn't build them, got them from the Dark Fleet ability), that was much harder.

The later you attack the pirates the more stuff they have but they always have a pretty powerful fleet. It's a balancing act of getting a large fleet quickly and wiping them out.

(I play on normal by the way, in case that affects the pirate difficulty. I also outbid until I've wiped them out of my system).
Reply #3 Top
It is definitely NOT worth the trouble. Pirate bases have the same max-slots as dead asteroids. 25 tactical, 0 logistics. (You could bump this up to 4 with TEC research but WHY?)

Lets ask Ripley what she thinks:
I say we nuke it from orbit with a Novalith Cannon. It's the only way to be sure.

Reply #4 Top
Yes have always taken out pirate bases with little trouble. Just build a nice big fleet with some capitals and lots of frigates and you will be fine. Also make sure your fleet doesn't do something stupid like run into the gauss cannon ring. Get some long-range missile boats and take out the gauss cannons that way, use your caps to take out the pirate ships.

Also, the pirates have lots of low-tech frigates, so get tons of fighter squadrons (talking about 25+ squads here) and you can own them really easily.
Reply #5 Top
"I say we nuke it from orbit with a Novalith Cannon. It's the only way to be sure."


I tried this. I didn't seem to have an effect on the astroid.

"Also, the pirates have lots of low-tech frigates, so get tons of fighter squadrons (talking about 25+ squads here) and you can own them really easily."


Is this how you kill them off earily in the game?
Reply #6 Top
I just send all ships in there, no capital even. And do something else. after its dead i use my shortcut key to turn on autocast on all phase gates, and instantly replace the losses :O
Reply #7 Top
What does the pirate level mean? Like as the game progresses, the activity level goes up to moderate, high, severe, etc... What does that exactly do or entail? Does it affect the overall pirate presence in the game? Does it increase their ships stats? Or what?
Reply #8 Top
eh I just kill em at the end of a game if I still feel like playing, 1 last challenge for ya.
Reply #9 Top

What does the pirate level mean? Like as the game progresses, the activity level goes up to moderate, high, severe, etc... What does that exactly do or entail? Does it affect the overall pirate presence in the game? Does it increase their ships stats? Or what?

Raid size.
Reply #10 Top

What does the pirate level mean? Like as the game progresses, the activity level goes up to moderate, high, severe, etc... What does that exactly do or entail? Does it affect the overall pirate presence in the game? Does it increase their ships stats? Or what?


I think that it increases the number of ships that will attack you when the timer hits zero.
Reply #11 Top
Yeah I used 2 novalith cannons at the same time and it destroyed their base. It said they were "dead" in that screen where u put bounty on....but they still had some ships roaming about but not specifically targeting players.
Reply #12 Top
I got the AI down to one planet, so I used one of my fleets to hold them there and destroy their infrastructure. While this was happening I phased my 2 larger fleets straight to the Pirates Base and they got there with-in about 5 seconds of each other and after a fairly long battle I came out on top. Only just mind you, from the screenshot below you can see all that was left of the 2 fleets (combined total of 3 Capital ships and a 60 strong mix of other ships). My 3 capitals made it out ok, but the other surviving ones are a little worse off.



So if you want to give your fleets something to chew on then hitting the Pirates' base is well worth it. Including some great moments to make some screenshots.
Reply #13 Top
Here my strategy for the Pirate Base.

I rolled in with 2 caps (One All out attack, one missle i think TEC). And around 40 frigates mixed missle and flack.

The way to make this easy is as soon as you get to the system set you fleet options to Hold Ground. The pirates come to you rather than you going to them and spreading out.

It also has the benefit of keeping you out of the gauss cannon death trap. the pirates will approach you fleet in small manageble chunks.

One shotted the pirates. Took the system which happened to be the only choke point between the Other TEC player and myself. (1vs1(ai))

Also Thanks to having repair vessels in my fleet (forgot about them) I suffered no casualties.
Reply #14 Top
I had a game recently where I got a ceasefire and trade alliance with both neighbouring AI players. I don't think they were at peace with each other, because they each gave me missions to attack the other one... but they both simultaneously took big fleets to the pirate base and wiped out the pirates.

I threw my ships in to help, but I think probably either AI could have cleared the pirates on their own - they were both big fleets. I was hoping they'd destroy each other afterwards, but while there were still a lot of ships left on both sides one AI declared war on me and I attacked their homeworld in response so they pulled the pirate-killer fleet back (rather too late) to try to relieve the siege. The game was unfinished though, aborted by some weirdness when Sins triggered a firewall pop-up and then exited. Especially weird a good couple of hours into a non-network single-player game.