Mesh Issues

Okay here's the deal. I am working on a fourth race to put in my game. I have a mesh in .xsi format, but when I try to convert it over and use it as a mod the original ships still come out. When I run ConvertXSI I get errors about invalid polygon vertex counts. I am wondering if this is the issue. Also how do I set emitters, and what emitters need to be set, and last but not least could it be a textures issue? I guess it all boils down to, what is the baseline things that a mesh needs to simply be seen in the game?
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Reply #1 Top
specifically what process did you use on export (dotXSI or crosswalk? and what settings?) I get errors about the XSI file not having the right header, so it sounds like you are on the next step.
Reply #2 Top
Invalid polygon vertex counts probably means you are using 5-sided polys. That's a no no. No more than four plz :)