WTF Over?!?

Bugged Combat

So, combat between the following ships took place.

Terran Fleet 847 (4 ships):
Attack (B/M/R): 18/0/0
Defense (B/M/R): 14/0/12

Krynn Battleship 754 M5:
Attack (B/M/R): 0/0/5
Defense (B/M/R): 0/0/82

Now, normally, the Krynn ship would be left a smoking ruin, as it has no defense against beams...right? Nope, he takes 8 damage, and destroys my fleet.

If the combat system acts like this normally...I honestly will stop playing the game. I hope to god this is a bug. This is completely counter to the statistics. I'm not sure what's going on here, but something is seriously wrong.
5,920 views 12 replies
Reply #1 Top
Hi!
normally, the Krynn ship would be left a smoking ruin, as it has no defense against beams...right?
End of quote
Wrong. It has sqrt(82)=9 defenses in beams and is a single ship! That combat is probably a combo of two DA cobat oddities mentioned on the wiki: [BR] - the "corollary" (beating the high off-type defenses with low-power weapons), and [BR] - tie rule #2, where in 50 turns there's no clear winner, so ships with lower firepower simply got destroyed. [BR] Despite you had proper defenses on your ships, had a single ship of yours only 3 defenses in missiles, and 3 defenses from sqrt(14 shields). If krynn had 1*5 attack weapon on his ship, he could easily destroy some of your ships before 50 rounds ran out: your ships would roll 1.5 defense on average, while he'd roll 2.5 attack, so each round you'd on average lose 1 HP. When facing such a highly-defended battleship, I suggest you next time use stronger weapons (attack 3 or more) and more ships in fleet. BR, Iztok
EDIT Crap, editor just went nuts.
Reply #2 Top
Thanks for the explanation. :) I'm annoyed that I got hit with a cheesey move, but better of knowing why.

So...why not simply have the display reflect this fact? I went into the combat, not having memorized the behind the scenes combat math (and I've played a lot of tabletop war games, something like this would be lunacy) and expected my fleet of four ships with beam weapons attacking a ship without any beam defenses to win. Instead they got completely annihilated. Apparently by a some game rule in the back of the book in page 219.

My biggest problem is that the combat ran completely counter to what the statistics that the game presented me with, and I had no real explanation why.

This may have been the first time I'd ever encountered an AI ship with armor that high, actually. An easy way to fix this is instead of showing "0/0/81" for defenses, why not show "(9)/(9)/81". This would say "effective armor of 9".

A fair and balanced combat system is something that this game has over...well...every Civ game...ever. No more defending against a battleship with a phalanx and winning!

But my recent combat experiences were more like that. And quite honestly, that really annoyed me. I quite literally was convinced the computer was cheating and immediately quit the game.

However, the problem with these "rules" is that is seems to skew the combat a bit. These makes a big dent in the supposed penalty for specializing in one area. Instead of being rewarded for building balanced ships, you are rewarded in skewing towards specializing in one area.

I used to put a few points in other two two areas to help protect the ship. But instead of doing that, I'm just going to pile more armor on the ship. It's more efficient.

Oh, and one last thing, a Dread Lord ship taking advantage of this, by placing a single Doom Ray and filling the ship up with armor would make it pretty much invincible, right?
Reply #3 Top
Oh, and one last thing, a Dread Lord ship taking advantage of this, by placing a single Doom Ray and filling the ship up with armor would make it pretty much invincible, right?
End of quote


If that was only the route they take things would be nicer lol. Instead they pile on about 1k-5k in attack and defense so your shat out of luck no matter how you look at it.

The other thing you had going against your favor is that you were in a fleet and they were a single ship. Sadly, single ships trump fleets of equal power and even to a certain degree...greater power.
Reply #4 Top
How can a single ship fare so well against a fleet of equal power or greater power? I am new at the game, but I did see a single medium-sized ship hold off a fleet of heavily armed battle-cruisers the other day. How is this?
Reply #5 Top
As each round of battle continues, the fleeted ships will bleed off as they get destroyed. That'll make the single ship more and more powerful in respect to his adversaries as the battle wages on.

Also, in DA there was a change that instead of the fleet's numbers being one single attack versus the opponent's combined defense, now there is shot per shot calculations. Along with that, after the single ship has been attacked by 1 of the fleeted ships, his defenses re-energize for the next volley against him.

I think I got all that correct. Please correct me if I'm wrong somebody.
Reply #6 Top
Along with that, after the single ship has been attacked by 1 of the fleeted ships, his defenses re-energize for the next volley against him.

I think I got all that correct. Please correct me if I'm wrong somebody.
End of quote


Well, almost ;)
The defenses of the single ship (and the fleet) will be recharged after every ship has fired all its weapons. At least that is how I understand it.
Reply #7 Top
Ah ok, so it's not per ship-ship battle it for the entire round of fighting.
Reply #8 Top
I kinda like Dread Lords right now. Don't have DA... just bought it because I haven't played a video game in a while and the aspect of "creating" your own ship was intriguing. The ship creator I've seen offers a lot of creativity, but, TBH, it takes a lot of tweaking to get anywhere near some of the awesome designs, although I understand they are using the upgraded version of the game....

If I got another game any time soon, however, I think it would be Sins.... it looks awesome, but I don't think it would let you customize your ship the same way. Am I wrong? I mean, its also real time... and I don't want to be designing my ship while the enemy is producing a massive battle fleet.... However, its probably a lot like the stronghold games (albeit, stronghold doesn't use space ships). I only played the original strong hold briefly and played the heck out of Stronghold Crusader.. never played the later ones though... at any point, I'm rambling at this point.
Reply #9 Top
An easy way to fix this is instead of showing "0/0/81" for defenses, why not show "(9)/(9)/81". This would say "effective armor of 9".
End of quote



That's actually an excellent idea. You should post it on the suggestions page.
Reply #10 Top
Done!
Reply #11 Top
Also, in DA there was a change that instead of the fleet's numbers being one single attack versus the opponent's combined defense
End of quote


Battles have never been calculated based on summed fleet stats. In DL, ships still fired individually, the chief difference was that all weapons on each ship were fired at one target with no concern for overkill/wastage.
Reply #12 Top
What I'm after is a reasonable representation of the forces in question. I would like the combined fleet stats to represent the...combined fleet in question. Preferably accurately. So if a ship has a stat line that does not match it's actual stats...it would seem to invalidate the stats in the first place.