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Sound Problems/Frequent Crashes Troubleshooting

Sound Problems/Frequent Crashes Troubleshooting

We have not changed the sound or music code for several versions of Gal Civ.  I don't know why, but people sometimes suddenly start having problems with the sound after they upgrade to a new version. 

The latest update to Gal Civ multimedia contains resampled mp3s to the format that our mp3 player likes the best, so this should cut down a lot of problems that people have with the sound.

About 90% of problems with frequent crashes are due to problems with your sound codecs or drivers and our mp3 player not playing nice.

Here are some things that you can try to get your sound working again:

1) Update your sound drivers if there is a newer version.  Re-install if you don't have a newer version.

2) If you don't have the latest version of DirectX installed, update it.  Also run dxdiag and do all the sound tests to make sure that there are no problems.

3) http://www.stardock.com/files/ms_mp3codec.exe - this link will re-install Microsoft's default system codecs.  Sometimes other programs install their own buggy versions of these codecs and overwrite them.

4) Run Windows update.  I'm pretty sure that there's an update that addresses static in games.

5) http://www.radgametools.com/bnkdown.htm - this is a link to the download page for the bink tools.  If another program like QuickTime has taken over your bink associations, that could cause problems with the sound. Installing the bink tools should reclaim the associations.

6) As I mentioned in #3, some programs install buggy mp3 codecs.  These can also cause crashes.  Windows Media Player is always safe.  WinDVD and Winamp3 are known to have buggy codecs.  Updating to newer versions of these programs may help if they've fixed their codecs.  You probably don't need to try un-installing these programs unless you are getting frequent crashes as well as the static. 

We have a program called SmartException under the Free Stuff tab in Stardock Central that will often catch the file that is causing the crash and report it in a file named GalCiv.exe.cra

 

7) Make sure that the mp3s play in another media player without the static.  If you're still getting static, you may need to re-install the multimedia.

8) Try starting Gal Civ with a shortcut that points directly at Gal Civ, not through the GCMenu that is installed by the CD.  The flash autoplay program opens up a sound channel that it doesn't close before Gal Civ opens.

9) Intel Application Accelerator has been known to cause crashes with certain chipsets.  Updating to a newer version may solve the problem, but in some cases it must be un-installed.

[email protected]


[Message Edited]
[Message Edited]
34,272 views 80 replies
Reply #76 Top
I don't know if this is the right place or not...but I can't find any place else. I've been trying to auto-update GC and it gets to 'Activating Product' and just stalls...its been 'Activating Product' for about 6 hours.


~SDC~
Reply #77 Top
"#73 by Citizen PJ_ - 2/17/2005 10:43:08 PM

Lately I've noticed that GalCiv has a tendency to crash after a few hours of play. I can reload the auto-save and continue normally, though. It's not tied to any obvious event that I can see, and it doesn't matter if it's loaded from a savegame or "fresh." I'm not extreemly bothered by it. It does let me know when I've been playing for long enough sometimes. I just thought someone at Stardock might like to know. Is there anything I can do to help track down the bug?"

Just to let y'all know, its still doing this, happens to me all the time since purchasing the game about a month ago...........
Bug is NOT re-produceable

:notsure:
Reply #79 Top
When I remember it right, Frogboy mentioned that the game makes use of dual core or hyperthreaded CPUs.

But it is already so fast on my 3GHz CPU that I doubt that you will notice any difference :p
Reply #80 Top
Anyone able to tell me why this crashed?


Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: LoadAllModelsInDirectory: No files matching mask Setup\*.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Setup\*.mdl.
Debug Message: LoadAllModelsInDirectory: No files matching mask Mods\Setup\*.mdl.
Debug Message: Version 1.520000
*DEBUG ERROR: *** No string table files in directory: C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\English.str ***
*DEBUG ERROR: *** No string table files in directory: Mods\Data\English.str ***
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Added fonts: Verdana07Race11 Verdana06Race11 Verdana07Race12B Verdana06Race12B
Debug Message: No Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Setup\*.pcx files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Setup\*.tga files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: No Mods\Setup\*.pcx files in current directory.
Debug Message: No Mods\Setup\*.tga files in current directory.
Debug Message: No Mods\Gfx\PolPartyLogos\*.pcx files in current directory.
Debug Message: No Mods\Gfx\PolPartyLogos\*.tga files in current directory.
Debug Message: No Mods\Gfx\Message_RobotNeutral.pcx files in current directory.
Debug Message: Initializing sound card.
Debug Message: No Gfx\*.bik files in current directory.
Debug Message: No Movies\Imps\*.bik files in current directory.
Debug Message: No Setup\*.bik files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\sfx\*.wav files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Music\*.mp3 files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Event Music\*.mp3 files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\*.bik files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Movies\*.bik files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Movies\Imps\*.bik files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Setup\*.bik files in current directory.
Debug Message: No Mods\Gfx\*.bik files in current directory.
Debug Message: No Mods\Movies\*.bik files in current directory.
Debug Message: No Mods\Movies\Imps\*.bik files in current directory.
Debug Message: No Mods\Setup\*.bik files in current directory.
Debug Message: No sfx\*.wav files in current directory.
Debug Message: No Music\*.mp3 files in current directory.
Debug Message: No Mods\sfx\*.wav files in current directory.
Debug Message: No Mods\Music\*.mp3 files in current directory.
Debug Message: No Mods\Event Music\*.mp3 files in current directory.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
*DEBUG ERROR: *** No string table files in directory: Data\ToolTips.str ***
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\Space1.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Space1.pcx
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\CustomMiniMap.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\CustomMiniMap.pcx
Debug Message: Creating player setup screen.
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\Space1.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\Space1.pcx
Debug Message: Unable to open file Gfx\gridlines.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\gridlines.pcx
Debug Message: Unable to open file Gfx\CustomMiniMap.pcx
ASSERT ERROR in file \Projects\Pear\Source\diskdata.cpp at line 119.
Debug Message: Unable to open Bitmap file: Gfx\CustomMiniMap.pcx
Debug Message: No data definition files at path Data\*.PARTY
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.PARTY
Debug Message: No data definition files at path Mods\Data\*.PARTY
Debug Message: Creating race setup screen.
*DEBUG ERROR: *** Unable to locate font ArialLtBlue12, FTDataManager::FindFont ***
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: No Data\Campaigns\Prelude To War\*.sav files in current directory.
Debug Message: No Data\Campaigns\Altarian Prophecy\*.sav files in current directory.
Debug Message: Sorting save game list by time.
ASSERT ERROR in file \Projects\Pear\Source\model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Gfx\*.tga files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Gfx\TacticImages\*.tga files in current directory.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
Debug Message: Scanning bitmaps.
Debug Message: No Gfx\*.tga files in current directory.
Debug Message: No Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No Gfx\TacticImages\*.tga files in current directory.
Debug Message: LoadAllModelsInDirectory: No files matching mask C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\*.mdl.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\*.pcx files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\*.tga files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Gfx\TacticImages\*.tga files in current directory.
Debug Message: LoadAllModelsInDirectory: No files matching mask Mods\Gfx\*.mdl.
Debug Message: No Mods\Gfx\*.pcx files in current directory.
Debug Message: No Mods\Gfx\*.tga files in current directory.
Debug Message: No Mods\Gfx\TacticImages\*.pcx files in current directory.
Debug Message: No Mods\Gfx\TacticImages\*.tga files in current directory.
Debug Message: Initializing Galaxy.
Debug Message: No data definition files at path Data\*.TECH
Debug Message: No data definition files at path Data\*.IMP
Debug Message: No data definition files at path Data\*.ANOMALY
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: No data definition files at path Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path Data\*.RESOURCE
Debug Message: No data definition files at path Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.TECH
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.SHIP
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.IMP
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.ANOMALY
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.EVENT
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.RESOURCE
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path Mods\Data\*.TECH
Debug Message: No data definition files at path Mods\Data\*.SHIP
Debug Message: No data definition files at path Mods\Data\*.IMP
Debug Message: No data definition files at path Mods\Data\*.ANOMALY
Debug Message: No data definition files at path Mods\Data\*.EVENT
Debug Message: No data definition files at path Mods\Data\UP_Issues\*.UPISSUE
Debug Message: No data definition files at path Mods\Data\*.RESOURCE
Debug Message: No data definition files at path Mods\Data\InvasionTactics\*.INVTACTIC
Debug Message: No data definition files at path C:\Program Files\Stardock\TotalGaming\GalCivUltimate\GalCiv\Mods\Data\*.SBMODULE
Debug Message: No data definition files at path Mods\Data\*.SBMODULE
Debug Message: Begin creating other screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for InfluVoteTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file \Projects\Pear\Source\memman.cpp at line 581.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for TradeRouteBtn
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: Total Ships: 71 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing Galaxy: Completed
Debug Message: GameUninitialize end
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Debug Message: Unallocated Mem: 102 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 316 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 210 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 520 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 146 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 5079 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 1464 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 711 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 623 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 4938 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 59288 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 50 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 391 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 683 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Unallocated Mem: 14243 bytes of memory from line 896 of \Projects\Pear\Source\memman.cpp
Debug Message: Not all memory has been freed from memory system DataMan.
Debug Message: 88764 bytes of memory still allocated.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file \Projects\Pear\Source\memman.cpp at line 581.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file \Projects\Pear\Source\memman.cpp at line 581.