.tech files
from
Stardock Forums
Tech Files
Example
//------------------------------------------------------------------------
TECH 1 UniversalTranslator
//------------------------------------------------------------------------
Name "Universal Translator"
Model ""
Tech_Requirement "CommunicationTheory"
Research_Cost 25
Overview "Dr. Edmund Phrinck, a professor of linguistics has a theory that the commonalities in all known languages can be synthesized into a complex set of equations that will enable humanity to almost instantly translate all languages including those of any alien races. The 'Universal Translator' as he calls it will allow us to understand what other civilizations are saying, and communicate with them."
Description "Our scientists have been working long and hard on some method of communicating with the other races in this galaxy. The signals we have been receiving leave no doubt that they are aware of us. Communications with these civilizations has become a top priority.
It has been clear that our understanding of language structure does not apply to these non-human races' 'languages.' This translator is based on the belief that certain concepts are fundamental to any intelligent life form. By monitoring the electromagnetic and electrochemical activity of an individual, we should be able to translate at least certain basic concepts.
Critics contend that the basic assumptions for this device are too risky. Dr. Phrinck, from the Partners Research Center in New Capital City, believes that Terrans may be unique in having a central brain structure. 'It is arrogant presumption to assume all intelligent creatures store all their 'eggs' in one basket.' Dr. Phrinck said. 'For example, they may have their intelligence distributed throughout their body and not just in a certain area. Moreover, we can't assume that these beings are even humanoid. If these races are vastly different from us then this device will be useless. The odds of them being humanoid are pretty slim."
Tech_Category 4
AI 5
Ability "Diplomacy"
ENDTECH
Description
Each .tech file can contain one or more TECH definitions.
Each new technology starts with the TECH and ends with ENDTECH.
// act as comments and can be anywhere in the file.
To highlight a new tech a //--------------------------- line is usually place before and after the TECH line
TECH should be followed by a TECH_ID and a TECH_ID_NAME
TECH_ID_NAME should not contain spaces
Both TECH_ID and TECH_ID_NAME should be unique and can be used in other files to specify a technology dependency.
Between the TECH and ENDTECH tags you can have any of the following Attributes
Each attribute and value should be on its own line
Required
Name - name of the technology in double quotes
Model - value should be two double quotes
Research_Cost - cost of the research. Current Values range between 50 and 50000.
Overview - Mini description in double quotes
Description - Full description in double quotes. The description can continue on multiple lines. The last line should close the quotes.
Tech_Category - the category the tech falls into. Possible values are
1 Medical
2 Industrial
3 Defense
4 Communication
5 Propulsion
6 Weapons
Optional
Tech_Requirement and Tech_Requirement_Id - Specifies the technology required before you can research this technology.
Both can be used multiple times and at the same time.
Tech_Requirement is either the TECH_ID_NAME or the Nam and should be in double quotes.
Tech_Requirement_ID is the TECH_ID
Ability - Adds 10% to the that ability for the Civ. Should be one of the following values in double quotes. (list might not be complete)
Defense
Diplomacy
Economics
Espionage
HitPoints
Influence
MilitaryProduction
Morale
PlanetQuality
PopulationGrowth
Production
Range
Repair
Research
SocialProduction
Soldiering
Speed
Trade
TradeRoute (adds 1 traderoute)
Weapons
Some techs have a value for AI not sure how this works do not use at the moment.
~SDC~
Example
//------------------------------------------------------------------------
TECH 1 UniversalTranslator
//------------------------------------------------------------------------
Name "Universal Translator"
Model ""
Tech_Requirement "CommunicationTheory"
Research_Cost 25
Overview "Dr. Edmund Phrinck, a professor of linguistics has a theory that the commonalities in all known languages can be synthesized into a complex set of equations that will enable humanity to almost instantly translate all languages including those of any alien races. The 'Universal Translator' as he calls it will allow us to understand what other civilizations are saying, and communicate with them."
Description "Our scientists have been working long and hard on some method of communicating with the other races in this galaxy. The signals we have been receiving leave no doubt that they are aware of us. Communications with these civilizations has become a top priority.
It has been clear that our understanding of language structure does not apply to these non-human races' 'languages.' This translator is based on the belief that certain concepts are fundamental to any intelligent life form. By monitoring the electromagnetic and electrochemical activity of an individual, we should be able to translate at least certain basic concepts.
Critics contend that the basic assumptions for this device are too risky. Dr. Phrinck, from the Partners Research Center in New Capital City, believes that Terrans may be unique in having a central brain structure. 'It is arrogant presumption to assume all intelligent creatures store all their 'eggs' in one basket.' Dr. Phrinck said. 'For example, they may have their intelligence distributed throughout their body and not just in a certain area. Moreover, we can't assume that these beings are even humanoid. If these races are vastly different from us then this device will be useless. The odds of them being humanoid are pretty slim."
Tech_Category 4
AI 5
Ability "Diplomacy"
ENDTECH
Description
Each .tech file can contain one or more TECH definitions.
Each new technology starts with the TECH and ends with ENDTECH.
// act as comments and can be anywhere in the file.
To highlight a new tech a //--------------------------- line is usually place before and after the TECH line
TECH should be followed by a TECH_ID and a TECH_ID_NAME
TECH_ID_NAME should not contain spaces
Both TECH_ID and TECH_ID_NAME should be unique and can be used in other files to specify a technology dependency.
Between the TECH and ENDTECH tags you can have any of the following Attributes
Each attribute and value should be on its own line
Required
Name - name of the technology in double quotes
Model - value should be two double quotes
Research_Cost - cost of the research. Current Values range between 50 and 50000.
Overview - Mini description in double quotes
Description - Full description in double quotes. The description can continue on multiple lines. The last line should close the quotes.
Tech_Category - the category the tech falls into. Possible values are
1 Medical
2 Industrial
3 Defense
4 Communication
5 Propulsion
6 Weapons
Optional
Tech_Requirement and Tech_Requirement_Id - Specifies the technology required before you can research this technology.
Both can be used multiple times and at the same time.
Tech_Requirement is either the TECH_ID_NAME or the Nam and should be in double quotes.
Tech_Requirement_ID is the TECH_ID
Ability - Adds 10% to the that ability for the Civ. Should be one of the following values in double quotes. (list might not be complete)
Defense
Diplomacy
Economics
Espionage
HitPoints
Influence
MilitaryProduction
Morale
PlanetQuality
PopulationGrowth
Production
Range
Repair
Research
SocialProduction
Soldiering
Speed
Trade
TradeRoute (adds 1 traderoute)
Weapons
Some techs have a value for AI not sure how this works do not use at the moment.
~SDC~