How're people doing with tech leasing? Still too powerful?
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Stardock Forums
So, played a bit with this strategy, post-Brad's patch. I think it's still too powerful, at least at Normal level. The problem isn't so much that the AI is valuing tech too high (it seems to offer fair prices) it's that it can't say no! The AI would consistently buy any tech for the exact same price any other race would (modulo diplomacy difference), no matter how much money it had in the treasury or what its current expenses were. It makes it a pretty simple manner to keep leases bouncing off of a race until it's bankrupt, effectively halting its production. Meanwhile, you've built up your base and a decent little nest egg. Maybe the AI needs some logic to take its financial situation into account and modulate its prices sharply downward based on its own financial situation. Right now, it's a trade addict, and since tech is a very renewable resource, it's incredibly easy to keep it strung along.
Oh, and for those who'll pop back "cheese tactic" (this means you too, Brad) I beg to differ. The "trade anything" economic system's one of the highlights of the game, and I believe the technologist party is specifically designed for this kind of gameplay with its research bonus and early warning defense system (i.e. sensor bonus). I really shouldn't be expected to know when a civilization is too broke to sell it something, or be sufficiently altruistic to spare it the financial pain.
I'm kind of bummed that something that is (to me) a standard gameplay tactic turns out to be a bit of an exploit. The AI will bounce back later if I don't kill it off during its bankruptcy, but it does plainly retard its production. Are people finding this to be a different story above normal? If so, maybe some of those AI routines should be migrated downward a level or two...I probably can't handle the military AI very well at that level, and would like some economic challenge at the level I can effectively fence the computer at.
~SDC~
Oh, and for those who'll pop back "cheese tactic" (this means you too, Brad) I beg to differ. The "trade anything" economic system's one of the highlights of the game, and I believe the technologist party is specifically designed for this kind of gameplay with its research bonus and early warning defense system (i.e. sensor bonus). I really shouldn't be expected to know when a civilization is too broke to sell it something, or be sufficiently altruistic to spare it the financial pain.
I'm kind of bummed that something that is (to me) a standard gameplay tactic turns out to be a bit of an exploit. The AI will bounce back later if I don't kill it off during its bankruptcy, but it does plainly retard its production. Are people finding this to be a different story above normal? If so, maybe some of those AI routines should be migrated downward a level or two...I probably can't handle the military AI very well at that level, and would like some economic challenge at the level I can effectively fence the computer at.
~SDC~