game mechanics & bugs
from
Stardock Forums
GalCiv offers players a plenty of choices when it comes to your strategy. The game is full of different percentage bonuses to different things, and the player must make some hard decisions on which he will focus.
It is, however, difficult to choose between +10% morale, +10% population, +10% influence, or whatever, because we don't know the way the game behaves. IMHO it is meaningless to state
+X% to this or +Y% to that, if player can't evaluate how it would probably help him. Therefore I request the dev team to publish sort of game mechanics information - I wanna be that hard-core player, and I cannot be if I don't know.
Yes, it is quite straightforward to calculate +10% to something, but the game doesn't seem to work so. Maybe it is bugs or features, but I have noticed several cases when a +X% boost to something doesn't affect anything at all. Be it economy, morale, influence, almost whatever - the percentages won't match my mathematics. I know there are prod. caps and such, but I still consider the game math quite weird. And if there are hidden caps or other secret rules, they should be published - it is frustrating to boost a starbase on an economic resource and see no difference in balance.
It is, however, difficult to choose between +10% morale, +10% population, +10% influence, or whatever, because we don't know the way the game behaves. IMHO it is meaningless to state
+X% to this or +Y% to that, if player can't evaluate how it would probably help him. Therefore I request the dev team to publish sort of game mechanics information - I wanna be that hard-core player, and I cannot be if I don't know.
Yes, it is quite straightforward to calculate +10% to something, but the game doesn't seem to work so. Maybe it is bugs or features, but I have noticed several cases when a +X% boost to something doesn't affect anything at all. Be it economy, morale, influence, almost whatever - the percentages won't match my mathematics. I know there are prod. caps and such, but I still consider the game math quite weird. And if there are hidden caps or other secret rules, they should be published - it is frustrating to boost a starbase on an economic resource and see no difference in balance.