How would I mod for the following?

These are the mods, I'd like to see come about. I'd also appreciate knowing how to program them myself.

1) Space monsters off. To call them silly would be an understatement. Ideally, I'd like a switch on the game creation screen for this, but I'd settle for an all-or-nothing mod.

2) Good choice gets you morale bonus. Instead of only rewarding evil, this would at least give some reason to select good. And giving a morale bonus just makes sense. Afterall, wouldn't you be happy to know that your government is doing The Right Thing?

3) At least once, neutral choice being the only one to get a reward. Where neutral is the only one that gets a reward and both good and evil choices gets penalties. My idea is an event where there's two feuding races. One good and one evil. If you help one side and not the other, you only get a diplomatic penalty for only helping out the other side. If you choose to either help both or help neither, your neutrality is maintained and you get a diplomatic reward for doing so.

4) Controlled Wormhole starbase module. Two starbases can maintain a stable wormhole between them. Any ships that land on one of the starbases is instantly teleported to the other and vice versa. For simplicity, I'd only allow one such connection per starbase and not allow constructors to use it (so it just asks the normal thing about if you want to upgrade the base). However, if it could be done, I'd have a pop-up asking which other starbase that has this module do you want to go to ... or, if it is a constructor you're piloting, if you want to upgrade the base. I'd have a tech you'd have to research to get this: wormholes. A negative for this module is that the starbase can never move. If it moves (becomes a Terror Star), it needs to send another constructor to set up the controlled wormhole again.

5) Expanded influence starbase modules. For each upgrade, your influence extends another one sector in each direction.

6) Starbase casino. :D I'd have this off the Communications tech tree. Maybe an evil-only starbase module.

7) Different portraits for the different governors.
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Reply #1 Top
1. Well, if you want the switch option, it'll have to be added in an addon from StarDock. If you just want to remove them completely, I'd try deleting/emptying the monster.ship file in the Data dir. Always make a backup first, though.

2. This would require modification of almost every existing event in the CoreEvents.event file. I'm sure that not all the events have screw you over if you choose the good option, but usually the good side has it harder then the evil side, that's why evil is so easy. :)

3. This can be done easily, as long as you don't have to actually force 2 AIs into a war. If it's just a random event, it's pretty simple to do.

4. I don't know about this one. For 1 thing, there's no instantaneos travel in the game, except for the wormholes, and I don't think you'd be able to add an anomaly's settings to a module. It may be possible, but I haven't tried making a module mod yet, so I don't know if it can be done.

5. Yet another module question, so I can't be 100% certian about this, but I'm pretty sure something to that effect is already in the game. I've got 1 starbase that's influencing several sectors of space for my empire, and there are no colonies in those influenced sectors. In one direction from it, it's influencing atleast 2-3 sectors.

6. Also easily done, but I wouldn't make them evil. Both good and evil things can come from a Casino, so it would be more of a neutral module if anything.

7. Also easily done, just check out the GFX dir.
Reply #2 Top
I guess the next step is figuring out how to make a mod that others can use. The most I can do right now is open up the files and change them just for my game. :p

Oh, and if anyone would like to make the mods I suggest, please feel free to do so. :)
Reply #3 Top
'5) Expanded influence starbase modules. For each upgrade, your influence extends another one sector in each direction'

Increasing the raw influence already does this. At a certain point, influence will bleed off into other sectors, regardless of it's original source.

It's concievable that you could have all of your influence souces in a single sector and still affect the entire galaxy with it.

~SDC~