Any way to turn off the two minors at start of game (Carinoids, Alexians)?

I just purchased Galciv. Great game, lots of fun. I've updated through stardock to the latest version (v1.21, I think). I've played 3 games on a 8x8 (medium) map, and what I've noticed is that in each game one of the two start minors become the strongest power in the game. They wind up with ungodly buildups of ships and money by 2195.

While they aren't going to be invading me or anything, it still kind of feels wrong for a "minor" power to be the superpower. They wind up with 24 rating planets early, and if they colonize anything they also seem to get good planets too, and a heck of an economy going.

It's kind of fun using the Carinoids with a 500-1000 military rating as my enforcer, paying them 600 credits to go to war with whoever looks like they might be rising to challenge me ;), but like I said, if feels kind of wrong.

Is there a way to either:

1) Make it so that minor races can't build colonizers

or

2) Turn them off altoghether?
271 views 6 replies
Reply #1 Top
Can you believe that until reading the above post, I didn't realize you could "diplomacize" with the minor races?

Can you believe it? Cuz I sure can't.

The answer, though, is: On the game setup screen, there's a toggle button saying "turn minor civs off". Although, maybe this is only in Altarian Prophecy, in which case, I suppose you'll have to purchase AP.
Reply #2 Top
I am afraid thats AP only I used to get boxed in by the minours so I turn them off ( I have AP)
Reply #3 Top
However, the minors are your friends. You can trade with them, use them for proxy attacks and build them up and no worries about them winning the game themselves. :)
Reply #4 Top
However, the minors are your friends. You can trade with them, use them for proxy attacks and build them up and no worries about them winning the game themselves.
End of quote


And when they quit researching techs because they are being picked on, they make good planets to take over.
Reply #5 Top
Can you believe that until reading the above post, I didn't realize you could "diplomacize" with the minor races?Can you believe it? Cuz I sure can't.
End of quote


I think that you could do this with the first couple of versions of the game. Then Stardock changed much of the way the 2 minors interacted in the game.
You could no longer spy/destablize them. You could no longer ally with them.
You could no longer trade/buy thier ships.
Reply #6 Top
The minor races are also pushovers in the easier levels. On the higher levels they aren't as easy to milk for money.