I am a modder! Hear me roar! *cough* Then not understand what happened.

Lucky me, my roommate is a computer programmer/analyst/jack-of-all-computer-trades. He likes GalCiv too and when I told him about wanting to mod it, he said: "No sweat if it is a simple mod. Let's just go find the text and modify it." "Sweet!", I said. So we do. So many things I'd like to try, but I wanted to start simple. I picked the abilities. We found them at the bottom of the "English" file. We did some changes here and there. Tested them. All seemed to work ... except two.

1) Speed. We increased it and no change. We increased it by a lot (6 parsecs / month) and still the survey ship and colony ship didn't increase their speeds at all.

2) We tried to give traits disadvantages and thus cost you negative points. This way you could say take ten points of disadvantages to get 20 points of advantages. No dice. The abilities don't allow negatives. We try Loyalty. Made one "Backstabber" and gave it a negative bonus and a negative cost. When we fired it up, nothing appeared where the two negative numbers should have.

Now does anyone know what happened in 1) and what we did wrong in 2)? Thanks.
371 views 3 replies
Reply #2 Top
1) Any ETA on when it will ... if it will be fixed?

2) I'm willing to experiment and see if it can be made to do so, any suggestions?
Reply #3 Top
2) probably is a .exe problem (so can't be modded) try to enter a riddicullous large number into the "months" part of a money transfer proposal on the trade screen. It will "overflow" and give you the maximum possible minus the number you entered. has to do with how c and c++ handles its variables, so I guess you need a new compile for this to work (ask your programmer he should know these things, and agree that you can't change it yourself).

~SDC~