BUG/loophole: Cheesy way to get AI's to make peace with each other

Scenario: I was trying for a alliance victory. I had 4 of the empires "Close" with me and one "Friendly". While I was waiting for the last race to get "Close" (at which point I was gonna give everyone alliances at the same time for a blitzkrieg-style win), the Drengin decided to goto war with 3 of the other civs.

When I finally got the last race (Altarians I think) to Close status, I was ready. But I figured I needed to end their wars so I would not get dragged into war via alliance before the victory condition kicked in.

So I went to the Drengin (them being the ones that were warmongering and declaring war) and asked them to make peace with the other empires. No matter what I offered (all my tech/planets/cash/ships/trade goods...my whole damn empire), they would refuse to make peace with any of the others.

So I gave that up and instead went to the other empires that were being attacked by the Drengin. I asked them to make peace with the Drengin and offered some Aphrodesiac as compensation. Each of them agreed of course since they were getting their butts kicked. During this negotiation, the Altarians slipped down to Friendly again. It took another 20 turns to get them back to Close, during which time the Drengins abided by the peace treaties the other empires made with them.

So the AI loophole is that you can goto the empires that do not want the war and tell them to make peace and they will, causing the warmongering race to abide by the peace treaty for quite some time. This smells like cheese to me since you only need one of the 2 empires to agree to peace. Makes it easy to maintain peace in the galaxy between the AI players as long as you want.

~SDC~
1,197 views 11 replies
Reply #1 Top
What I have encountered is one race doesnt want to make peace with another (no matter what you offer) is because its the other race that is unwilling to make peace. The AI usually says: "We would like to make peace with them but they dont want to. You should talk to them". I talk to 'them' (which is another race) and peace is made.
Reply #2 Top
i was told that while I might be powerful, they weren't gonna let me push them around. I take that to be flavor text. *shrug*

~SDC~
Reply #3 Top
Thats strange... :notsure:

I think its usually the race who declared war that needs to be talked into peace. In your case Drengin declared war so talking to them should have worked. Probably it IS a bug...
Reply #4 Top
Unless there is the situation that the Altarians had something the Drengin wanted, even if you didn't. Possibly when you asked them to make peace, they gave the Drengin that carrot and triggered the possibility for peace (maybe a Starbase, Planet, specific tech, whatever). This may be a quirk of the AI instead of an explicit bug.

Then again, it's probably a loophole and/or bug.
Reply #5 Top
I ahve noticed this too. Its definitely a bug

~SDC~
Reply #6 Top
I think Morandil is right: there is a reason why the Drengins attacked the other races, isn't it? So if they desperately wanted a specific system, why should they make peace only because you ask them? But if the attacked ones surrender the system to them, the cause of war has vanished and peace can be made.

Well, I don't KNOW this... :) but it seems logical to me (whatever that means *g* ).
Reply #7 Top
I don't have much experience with this game yet (but I'm catching up :d ) so maybe I am wrong.
Sometimes, when I offered a peace treaty, the AI player would refuse, specially if it has been beating me up all over the galaxy. In that case the only way I could save myself was offering (with the peace treaty) some "war reparations" (don't matter who started, the looser always end up paying for being conquered). The contrary was also true: when I managed some succesful strike, when offering peace I could ask for almost anything and get it.
So maybe when you asked one of the AI's to stop the war and it refused, maybe it was in a stronger position than its enemy. And when you go talk to the other AI player and you ask him to make peace, it may accept ("it seems we have no choice but to do as you ask" or sthg like that). What might have happened is that you have some big influence over this particular race, and it did as you ask, in spite of the price it might have cost them to obtain this peace (if they were loosing the war).

Don't know if I made any sense here :( . It has been a long day work, and I'm having some trouble looking at the screen or even thinking -- maybe you noticed ;) ).



~SDC~
Reply #8 Top
I've noticed and thought about this problem too, ad am glad others are concerned about it. It does seem sort of bad form to be able to settle a war by going to the less powerful of the two (or the one clearly being victimized) and be bable to stop the war through them.

Here's what I came up with as a solution:
It ought to be whichever side is truly prosecuting the war, or really wants to remain in it. That should just be a switch in one of two poistions: on or off. And if BOTH parties are OFF, then making either one go to the table would work, and if both are ON then both refuse to go to the table, and if only one is ON then the OFF guy will tell you it's the other guy who needs to settle down, not him, That would simplify this entire problem.

This ON/OFF switch should be dynamic each turn as the war progresses, depending on how a race feels it's doing in the war and what's it's goals are- so some really desperate alien who is clearly losing might be ON jsut because they know they're losing but want this ONE planet they're about to take that they know they can take. Then after getting the planet, OFF OFF OFF.

~SDC~
Reply #9 Top
I just doubt this "behind-the-scenes" peace-dealing is really happening when I asked the altarians to make peace with drengins. I was on a small galaxy and I KNOW they did not give the Drengins any planets or starbases. And if it was tech the Drengins wanted, then they should have accepted my offering.

Some sort of toggle as Dearmad suggested could solve this problem: If the Drengins WANT the war, then there should not be a MAKE PEACE option when talking to the Altarians. You would have to goto the Drengins and make some Peace deal.

If the Altarians want the war, then the Drengins would not have the MAKE PEACE option.

If neither side wants the war, then you should be able to goto either side for peace.

If both sides want the war...well, then either you just can't ask, or you can ask either side.

But I must say I am surprised why the Drengin would not accept my offer. I was way ahead in tech, money, planets, you name it. I had put 20-30 techs on the table, a bunch of starbases and battleships (they only had starfighters and corvettes).

~SDC~
Reply #10 Top
First off, you can only win by alliance if ALL surviving civilizations have an alliance with everyone else. It dont matter if they all have an alliance with you if they dont have it with each other. ie there needs to be little blue alliance lines connecting every civ to every other civ in every combination.
Reply #11 Top
no, the only requirement is that you have an alliance with everyone. Once I broke up the squabble between Drengin and the others in one turn I made alliance with everyone and won the game (they did not have alliances with each other since they did not have the tech and I didnt give it to em)

~SDC~