+15% PQ trait had an interesting effect on a culture push game I played.

For those that haven't tried it, the +15% PQ trait turns a Class 14 planet into a Class 16 planet as soon as you land, and a Class 13 planet with Soil Enrichment also turns into a Class 16 planet. Even a Class 12 with Soil Enrichment turns into a Class 15 planet.

Because of this, on a 12x12 map I played over the last two days, I just about never stopped colonizing, because systems that the AI couldn't use were perfectly acceptable to me.

Last night in the game I was playing I finally built up enough military so that the Drengin would leave me alone, so I finished filling in the systems that the Drengin had skipped over, then switched to constructors and started building culture-based starbases (full defense, full culture, nothing else, took 10 constructors given my level of tech at the time, and I was cranking out 3-6 constructors a turn). All of a sudden, it was like a scale tipped, and I was converting 2-3 systems *EVERY* turn.

I win most of my games by cultural domination, but this is the first time I've had empires switch sides en mass.

Two side notes: There's now a popup that tells you when a civilization has been defeated, if they're last planet was taken by invasion, but there's no such message if it culture-flips.

Second, this can be important, since with this strategy, you tend to consume your allies fairly quickly as well. I didn't realize that the Altarians were completely gone until my budget went negative because of lost trade routes.

Guess it's time to try the next level up from "Normal" (said slightly apprehensively).
803 views 14 replies
Reply #1 Top
You sure on the class 12 + SE one? 13 * 1.15 = 14.95 ~= 14.

~SDC~
Reply #2 Top
12 * 1.25 = 15 (the soil enrichment and +PQ bonuses are addative not multiplicative).
Reply #3 Top
Correct. I even started seeing them pop up at 16 instead of 15, but I think by that point I might have picked up another 10% bonus from tech.

I can't say that this will be my favorite trait pick, but it's bound to be up there. The next combination I think I'll try is a speed bonus combined with Military production bonus (I've tried various econ/trading plans, but I think I need to develop my military ability).
Reply #4 Top
The speed bonus trait is great. I love it. It's up there along with the PQ bonus IMO. In some ways it's better than PQ and any other bonus. One really nice thing is that unlike most bonuses out there, the speed bonus isn't % based so you get the benefits immediately, and it just so happens that you get the benefits during the most critical phase of the game - the colonization phase.

The sheer number of systems you can colonize is staggering. On a large map I started on one end, and by the end of my colonization blitz, my empire extended to within approximately 3 sectors of the other end. In terms of systems, I had twice more systems than the Torians, Altarians, and the Yor (they were just unlucky and started near me :p) combined. All resources discovered during this phase were claimed by yours truly as well. I even had the fortune of running into an enemy constructor, and so I changed to course to that general direction and grabbed the resource that ship was heading for ;)

One thing you'll have to get used to is that you won't be able to take advantage of class 14 and below planets immediately. Your homeworld will suck quite a bit (relatively speaking), and class 22+ planets won't be common. With PQ, I never had planets under class 20.

The real advantage of speed comes from being able to colonize systems, which the AI would've colonized. For example, every class 15+ planet I colonize is one less planet for the AI. I imagine it'll come in handy against a Genius AI because the loss you inflict on the AI'll be even greater since the AI gets a +40% resource bonus at that level.

I'm at war with the Drengin right now, and another thing that's nice with the speed ability is that it isn't hard to construct ships on all planets, and then to assemble the fleet at the front lines.

Very very nice.
Reply #5 Top
Ah, thanks, mindlar. Thought SE was a +1, not a +10%. Appreciate the correction.

~SDC~
Reply #6 Top
All the PQ techs/projects are +10%, except for terraforming, which is +20%. The Precursor events seem to be a +X rather than a percentage modifier, however.
Reply #7 Top
Still, it was so funny watching planets flip so fast that I couldn't build garrison ships fast enough to keep them safe! It's a good thing that I was rather intimidating by that point :)
Reply #8 Top
I haven't used it yet, but would the PQ bonus come in handy in a galaxy with set up with less than "common" number of habitiable worlds. Are there the same number of stars with planets, just fewer habitable ones, or fewer planets total? If the former, then PQ would be a huge advantage, I would think.

Grifman
Reply #9 Top
The PQ bonus can be very nice with a smaller number of habitable planets. Depending on the map size, just getting a few extra planets from it will give you a nice advantage.

~SDC~
Reply #10 Top
PQ seems to have a large effect on tax collection as well. Two planets with identical population, morale, and economic bonuses can still have drastically different incomes if their PQs were just a few points apart. I think in one particular case, the same 100M population with 100% morale would generate 5-10 as much income on a PQ30 planet than a PQ15 one. I can't remember the details, but it made my jaw drop for sure.
Reply #11 Top
A higher queality planet has more resources than a lower one.

You'll get alot more production done on Mars than on Staurn, if only because you can mine instead of having to import the raw materiels from Earth and wait for them to be shipped.

Tax income requires spending, and personal/corporate income.

People can't spend money if there's noting being made for them to buy, corporations can't make money if noone's speniding it, and people can't make money if their empolyers don't have money to pay them with.

~SDC~
Reply #12 Top
The PQ bonus can be verrrrrry nice if you chose a lower number of habitable planets. Go back to any one of your games and look at all the 13/14 planets that you could have colonized.

Something really nasty you can do. Colonize those class 14 planets in the AI's territory, which will be bumped up to 16 for you, then give them to the AI. *cackle*

~SDC~
Reply #14 Top
It does.

I tried a game like that, and it was actually a better pace than my "abundant/+15% PQ" game. In the latter, my population grew so fast on some worlds, morale would go from 70+ to 30 in one turn.

In the former game, 15+ worlds were nigh-impossible to find. I managed to settle in one yellow system, and two PQ 14s, *then* I noticed that Sol had a PQ 16 in addition to Earth. Handy. :) The rest of my expansion came at the expense of the Yor and Drengin, which was fine.

Toward the end, the sectors around the Yor's only system got a precursor terraforming event, raising all worlds by 14 levels. Despite being two-thirds of the map away, I colonized over half of them in under ten turns. :) That actually didn't make much of a difference - cultural domination was already inevitabe. But it was still cool.

~SDC~