SMALL and EASY AI suggestion:
from
Stardock Forums
This occured at BRIGHT level, so maybe higher levels are differnt, but:
Brad, I know you said about 30% of the code is dedicated to the sensor part of AI's letting it only know what it OUGHT to know (although maybe it does at higher levels)... but one thing you should let it know that it seemingly doesn't at this point is: when a resource is covered up by a Constructor, it disappears from the minimap for the human and we KNOW someone is on it.
I had the AI send out a Constructor to a resource I had covered up with a base because apperently you didn't let the AI know the resource was now gone. The Constructor then intelligently went to the next open resource, but it should have know for the 20 turns previous that this one was gone.
~SDC~
Brad, I know you said about 30% of the code is dedicated to the sensor part of AI's letting it only know what it OUGHT to know (although maybe it does at higher levels)... but one thing you should let it know that it seemingly doesn't at this point is: when a resource is covered up by a Constructor, it disappears from the minimap for the human and we KNOW someone is on it.
I had the AI send out a Constructor to a resource I had covered up with a base because apperently you didn't let the AI know the resource was now gone. The Constructor then intelligently went to the next open resource, but it should have know for the 20 turns previous that this one was gone.
~SDC~