Well I'm loaded to the teeth with nearly every Stardock approved mod including all three Tolot packs (plus 4 mods of my own). This give me 19 parties, 134 SB modules, 267 techs, 162 improvements, 52 ships, 31 anomalies, 10 invasion tactics, and 54 events and I still can't repeat the planet PQ problem from having +5PQ from party and +5PG from pick.
Things to remember with mods to avoid problems:
1)parties must be number 0-18 if you have 19 parties or the data is jumbled
2)SB modules must be sequential and be under ENDCAP total of 140
3) Don't use TheGreldonizer with Monstrous Mod unless your change the ID of Breeding Tanks or The Greldonizer(Wonder, Trade Good, and Achievement IDs must be unique)
4)Techs do not need to be sequentially numbered but must have unique ID numbers
5)CariElf's Mini-Colony ship cannot be used when using Tolot's mods since he has a MiniColony ship included(each ship needs a unique name to work properly)
6)Make sure all accompanying GFXs are in the appropriate GFX folder