Galactic Civilizations Map Editor (Altarian)
from
Stardock Forums
I bought the Altarian expansion edition yesterday. Today I have been trying it out. I like it so far
However, the Map Editor keeps crashing the moment I try to make it do anything other than change objects to be selected in the left or right side panels. Hard to describe the problem... it also freezes the PC when trying to load an existing map from the map folder. Is the a resolution (whatever) requirement for the editor as with the Settlers IV editor (which was 16 bit)?
I'm current DL'ing from StarDock the updates... hopefully these will help. I had GC 1.20. It has gone to 1.21.
Other things/questions...
The files in the Data folder... I assume it is these which may be altered in order to make "mod" files which then are inserted into the Mod Folder? I have been doing so with no problems... anyway, that's what I've been doing, and it has been working. I even added a new government type (enviromentalist - you can imagine thier abilties, but there are negatives as well). I don't know how to do much beyond modifying existing files which can be edited in Note Pad. I have been trying to change the base speed of each speed invention (Impulse, Warp Drive, etc) to be less, but to so far I haven't be able to make anything work in that regard on the GCTtech file (I had figured this would be the correct file for such changes). Ship speeds can be altered (via ship files), but the inventions are more important when trying to slow down things (I like it just a little slower on the large maps).
Anyway! Hi to all here. This is my first post. I am a mega fan of these types of 4X space games since Reach For The Stars for the Commodore computer in the early '80s; then Space Ward Ho, then Master of Orion I, then Master of Orion II (which is my all time favorite for fast management of all game aspects - resulting in fast paced SP games in about 4 hours). Now I have this game. I did try soom others, but I wasn't happy with game dynamics and the related management (or lack of) of game components. Master Of Orion III was a very bad disappointment for me (way too different from the original with a terrible management interface compared to the previous). Now Galactic Civilizations is refreshing, especially the apparent approval of it's creators to permit major mods to the game play by simple text editing of various game data files. Heh, if knew more about the other aspects of making mods (graphics, etc), then it would be interesting to make a Master Of Orion race mod scheme with similar game dynamics (include race attributes via the government category), but to include various improvements permitted by GC's own design. Regardless, I've been addicted to GC for the past month now... and if I had to say there was a "dislike," it is the order of things for my turn... I prefer movement of my ships when at war, then doing economics (I like the "general" management screen for auto build, but it needs to include a listing of all possible techs, even those not invented yet). I don't like those planet economics screens popping up without being called by the user (me in this case)... and a centalized single tabular planet economics screen (as in Orion II) would allow faster interaction and analysis. Hey! But apart from that (which I'm "used to" now and can "live with"): Let me say a hearty "Well Done" to GC's creators! I look forward to the next edition! Which is due out when?
I'm current DL'ing from StarDock the updates... hopefully these will help. I had GC 1.20. It has gone to 1.21.
Other things/questions...
The files in the Data folder... I assume it is these which may be altered in order to make "mod" files which then are inserted into the Mod Folder? I have been doing so with no problems... anyway, that's what I've been doing, and it has been working. I even added a new government type (enviromentalist - you can imagine thier abilties, but there are negatives as well). I don't know how to do much beyond modifying existing files which can be edited in Note Pad. I have been trying to change the base speed of each speed invention (Impulse, Warp Drive, etc) to be less, but to so far I haven't be able to make anything work in that regard on the GCTtech file (I had figured this would be the correct file for such changes). Ship speeds can be altered (via ship files), but the inventions are more important when trying to slow down things (I like it just a little slower on the large maps).
Anyway! Hi to all here. This is my first post. I am a mega fan of these types of 4X space games since Reach For The Stars for the Commodore computer in the early '80s; then Space Ward Ho, then Master of Orion I, then Master of Orion II (which is my all time favorite for fast management of all game aspects - resulting in fast paced SP games in about 4 hours). Now I have this game. I did try soom others, but I wasn't happy with game dynamics and the related management (or lack of) of game components. Master Of Orion III was a very bad disappointment for me (way too different from the original with a terrible management interface compared to the previous). Now Galactic Civilizations is refreshing, especially the apparent approval of it's creators to permit major mods to the game play by simple text editing of various game data files. Heh, if knew more about the other aspects of making mods (graphics, etc), then it would be interesting to make a Master Of Orion race mod scheme with similar game dynamics (include race attributes via the government category), but to include various improvements permitted by GC's own design. Regardless, I've been addicted to GC for the past month now... and if I had to say there was a "dislike," it is the order of things for my turn... I prefer movement of my ships when at war, then doing economics (I like the "general" management screen for auto build, but it needs to include a listing of all possible techs, even those not invented yet). I don't like those planet economics screens popping up without being called by the user (me in this case)... and a centalized single tabular planet economics screen (as in Orion II) would allow faster interaction and analysis. Hey! But apart from that (which I'm "used to" now and can "live with"): Let me say a hearty "Well Done" to GC's creators! I look forward to the next edition! Which is due out when?