Research modifiers

One thing i noticed while playing is that the research mods acquired from buildings did not seem to take any effect whatsoever...possibly I am missing something?

Also some techs after unveiling the prerequisite took no time at all to get, perhaps this is only because they are not fully done, or the change is something that you take for granted and I am not fully informed.
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Also, Galciv keeps crashing when I take over an enemy system...First time it has happened since I started playing, and it is repeatable.

Stardock SmartException Logging Information 04/01/02 23:26:29
-------------------------------------------------------
Versions:
Microsoft Windows 2000 Professional Service Pack 2 (Build 2195)
Internet Explorer 5.50.4807.2300

Video Card : Intel(R) 82815 Graphics Controller
Crash Information:
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0043229F 01:0003129F D:\downloads\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:7FFDF000
ECX:00000000
EDX:00000096
ESI:0000001B
EDI:0012D810
CS:EIP:001B:0043229F
SS:ESP:0023:0092FA54 EBP:0092FAA4
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010206


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0043229F 0092FAA4 0001:0003129F D:\downloads\Drengin.net\galciv\galciv.exe
0044A6BF 0092FB0C 0001:000496BF D:\downloads\Drengin.net\galciv\galciv.exe
004425B3 0092FC18 0001:000415B3 D:\downloads\Drengin.net\galciv\galciv.exe
004432F1 0092FD84 0001:000422F1 D:\downloads\Drengin.net\galciv\galciv.exe
0044DB66 0092FDE4 0001:0004CB66 D:\downloads\Drengin.net\galciv\galciv.exe
0044DF17 0092FE54 0001:0004CF17 D:\downloads\Drengin.net\galciv\galciv.exe
0045DAC1 0092FEBC 0001:0005CAC1 D:\downloads\Drengin.net\galciv\galciv.exe
004B1270 0092FF30 0001:000B0270 D:\downloads\Drengin.net\galciv\galciv.exe
004ED746 0092FFC0 0001:000EC746 D:\downloads\Drengin.net\galciv\galciv.exe
77E8D326 0092FFF0 0001:0000C326 C:\WINNT\system32\KERNEL32.DLL

Debug information for each Stardock app follows ....

Debug.err info follows
Timestamp: 4-2-2002 6:26:30
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: Sydnie12 font2 font1 Comic10 Comic12
Debug Message: Added fonts: Comic12B Comic14 Comic14B Comic16 Comic16B
Debug Message: Added fonts: Comic18 Comic18B Celtic14 Celtic12 Celtic10
Debug Message: Added fonts: Buck16 Buck16Red Buck16Yellow Buck18 Buck18Red
Debug Message: Added fonts: Buck18Yellow Basker14 Basker16 ArialGreenB10 ArialYellowB12
Debug Message: Added fonts: ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12 Arial13B
Debug Message: Added fonts: Arial16B2 Arial10 Arial12 Arial12B Arial14
Debug Message: Added fonts: Arial14B Arial16 Arial16B Arial18 Arial18B
Debug Message: Added fonts: GaraWGold11B GaraBW14B GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: Possible error: number of fields for GNNLB is not exact. Remainder: 25 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for PList is not exact. Remainder: 10 pixels
Debug Message: Possible error: number of fields for ShipList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for EventLB is not exact. Remainder: 43 pixels
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: Altarian (2): Researching: Turbo Phasers
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Drengin Empire (1): Researching: Phasers
Debug Message: Yor Collective (5): Researching: Deflectors
Debug Message: Destroying ship Altarian ColonyShip 53. Orbiting: 0
Debug Message: Destroying ship Altarian ColonyShip 47. Orbiting: 0
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Torian (4): Researching: Turbo Phasers
Debug Message: Destroying ship USS Transport 9614. Orbiting: 0
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