Military Maintenence Can't be Modded?
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Stardock Forums
I thought it would be really cool to have a building or technology that would lower by 10% the cost of fleet maintenence. But it doesn't appear to be a moddable value.
Also I was thinking it would be neat to have maybe 1 tech and/or building type that would be unique to a particular party, IE some sort of Trade Union for the Merchant party, a "raider" fast attack ship (like a slightly beefier corvette) for the War Party, or a civilian consulting firm that would boost social production by 5% for the populists. Perhaps these would only be available if your party were in charge of the senate. These techs could come mid-late game to not throw the balance out of whack or make a party's existing bonuses overwhelming. But I don't see that the game has the capability to make anything party specific. Any chance of ever seeing this kind of thing in the game?
Also I was thinking it would be neat to have maybe 1 tech and/or building type that would be unique to a particular party, IE some sort of Trade Union for the Merchant party, a "raider" fast attack ship (like a slightly beefier corvette) for the War Party, or a civilian consulting firm that would boost social production by 5% for the populists. Perhaps these would only be available if your party were in charge of the senate. These techs could come mid-late game to not throw the balance out of whack or make a party's existing bonuses overwhelming. But I don't see that the game has the capability to make anything party specific. Any chance of ever seeing this kind of thing in the game?